If you are more specific I can provide more help.
Basically these movement spells.
Save the location of the unit
Create a offset position
Move the unit to that new position
Repeat
By moving a unit a small distance in a small amount of time, it will look like the unit is being pulled or pushed.
To be more specific. I wish the movement of the display unit (such as meat hook butcher)
I'm not quite sure I understand what you mean.
Here is a link to a meat hooks spell
http://www.thehelper.net/threads/meat-hook.44263/
Ahh ok
I don't know what level of triggering you are at but here is the basics
A unit starts the effect of an ability
Ability equal to force staff push
Add unit to unit group
Every 0.0X seconds
Pick every unit in group and
Save target unit
Save position of target
Set new position to position of target offset by x towards facing of target
Custom script: call SetUnitX(target,GetLocationX(new_position))
Custom script: call SetUnitY(target,GetLocationY(new_position))
Using the set Unit X/Y is better than the GUI move unit as it does not stop channel or orders.
A question. in the part of "new position" I should add? I tried it with my name variable and the editor throws me an error.
I don't know what you tried to do but here is an example.
Set [force_unit] = picked unit
Set [temp_Loc1] = position of [force_unit]
Set [temp_Loc2] = [temp_Loc1] offset by x towards facing of [force_unit]
I put all the variables in [ ]. I hope this helps.
video closed ((There are many spells already made that do this. I made one:
If you want it VM me, otherwise look in the spell section.