Hello!
Since I'm close to being done with my latest project I thought of a new one. I'm going to create a WoW Arena map. Although, I want it to be much more alike WoW than the other similar wc3 maps. I tried creating a charge and succeeded. However, I came up with something else which I was not able to do. I want the charge to be like this:
Max range: 1000
Min range: 250
Special effect: Pheonix fire attached to hand,left & hand,right. Charging unit is based on blademaster, so make it play its slam animation when it reached charged unit.
Movement: The caster should move extremely fast, I know that this can be easily accomplished by just moving the unit with triggers, but I want it to look like the unit is really running that fast. Like this spell by Dynasti.
GUI / Jass: Does not matter, but if you make it Jass could you please make it easy to change values because I know very little about Jass.
MPI / MUI: MUI
Others: When the charging unit reaches the charged unit it should be stunned for 1 second and the charging unit should gain mana (9 mana for level 1 +5 mana per lvl).
Levels: 5
Since I'm close to being done with my latest project I thought of a new one. I'm going to create a WoW Arena map. Although, I want it to be much more alike WoW than the other similar wc3 maps. I tried creating a charge and succeeded. However, I came up with something else which I was not able to do. I want the charge to be like this:
Max range: 1000
Min range: 250
Special effect: Pheonix fire attached to hand,left & hand,right. Charging unit is based on blademaster, so make it play its slam animation when it reached charged unit.
Movement: The caster should move extremely fast, I know that this can be easily accomplished by just moving the unit with triggers, but I want it to look like the unit is really running that fast. Like this spell by Dynasti.
GUI / Jass: Does not matter, but if you make it Jass could you please make it easy to change values because I know very little about Jass.
MPI / MUI: MUI
Others: When the charging unit reaches the charged unit it should be stunned for 1 second and the charging unit should gain mana (9 mana for level 1 +5 mana per lvl).
Levels: 5