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Spell replacement on metamorph

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Level 7
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Apr 3, 2009
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83
hey, I'm working on a priest that will have a Shadowform spell, that makes changes his holy spells into shadow spells.

The base is a modified bear form spell, so I can change between those two different kinds of abilities.
But I've no idea how I can do this, please help me

Best Regards, Metralex
 
Level 7
Joined
Apr 3, 2009
Messages
83
I meant that he will change form and spells.
The problem is the bear STILL have the spells like the paladin.
If the paladin have holy light will the bear have another spell with same level and so on.

etc:
Paladin -> Bear

PaladinSpell1 -> BearSpell1 (Holy light -> mangle)
PaladinSpell2 -> BearSpell2 (Armor Aura -> some kind of other aura)
PaladinSpell3 -> BearSpell3 (Bubble -> Taunt)
PaladinSpell4 -> BearSpell4 (Ressurection -> overpower spell that fits this bear)

The levels will still be at same level.

Also, my verision of wc3 was to low to open your map, so I will download the updates and see if you have solved my problem.

Best regards, Metralex
 
Level 7
Joined
Apr 3, 2009
Messages
83
I've checked the map you made now.
I think that you are trying to solve my problem when I look in the trigger editor. But when I test the map doesn't the bear get the mountain king's spell.

Also, I don't really understand this:
  • Set Temp_Integer_1 = (Load (Key holy_light) of (Key (Triggering unit)) from Morph_Hash)
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • Temp_Integer_1 Greater than 0
    • Then - Actions
      • For each (Integer A) from 1 to Temp_Integer_1, do (Actions)
        • Loop - Actions
          • Hero - Learn skill for (Triggering unit): Holy Light
    • Else - Actions
Because of the following triggers' tells also about this "Temp_integer", shouldn't you seperate them?
 
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