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Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (Real((Intelligence of (Casting unit) (Include bonuses)))) damage of attack type Chaos and damage type Normal
An example is this.
But still trigger has some faults that even dealing intelligence based damage it still doesnt deal the full intelligence, I think you must change the attack type and damage type to make it deal the full damage.
I REALLY recommend you to learn, read, and finish the stated tutorial. It will teach and help you a lot. I have been coding GUI for a year now and there are stuff in that tutorial that I haven't even known yet. It's long but educational =D
I REALLY recommend you to learn, read, and finish the stated tutorial. It will teach and help you a lot. I have been coding GUI for a year now and there are stuff in that tutorial that I haven't even known yet. It's long but educational =D
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