- Joined
- Dec 10, 2008
- Messages
- 850
Hey guys, I'm working on a future-based map that involves large gun fights, with weapons randing from flamethrowers to rifles.
I was wondering if anybody would like to try a system that has a chance for a barricade to take damage instead of the unit behind it. If you could too, make it so it is all angle, ranged and attack type based. So if a unit with a siege based attack damage attacks it, the units behind it will take X amount of the damage, well the barricades take alot of the blow.
If you have any questions, just ask me and I'll happilly answer them.
Thanks in advance to whomever helps =) (and of course +rep if you help)
I was wondering if anybody would like to try a system that has a chance for a barricade to take damage instead of the unit behind it. If you could too, make it so it is all angle, ranged and attack type based. So if a unit with a siege based attack damage attacks it, the units behind it will take X amount of the damage, well the barricades take alot of the blow.
If you have any questions, just ask me and I'll happilly answer them.
Thanks in advance to whomever helps =) (and of course +rep if you help)