Hi
I'm making a minigame where you play as a Carrion Beetle that restores hp when burrowed and loses hp when unburrowed, so basically the health acts as timer and it gets harder the longer you stay up. (Dying puts your score to 0)
Anyway I was wondering if I could make burrow quicker, I think it takes about 2-3 seconds to complete the entire ability. Mainly the part I want to remove is that when you burrow there is about 0.5-1 second of you waiting for the unit type to change, and you get hit by enemies in that time and die when you look like you are underground.
Any ideas?
I'm making a minigame where you play as a Carrion Beetle that restores hp when burrowed and loses hp when unburrowed, so basically the health acts as timer and it gets harder the longer you stay up. (Dying puts your score to 0)
Anyway I was wondering if I could make burrow quicker, I think it takes about 2-3 seconds to complete the entire ability. Mainly the part I want to remove is that when you burrow there is about 0.5-1 second of you waiting for the unit type to change, and you get hit by enemies in that time and die when you look like you are underground.
Any ideas?