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specific save load features

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Feb 6, 2009
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I have been working on a map, that i would like to have save load features on, but not just for the custom heroes, im not sure if i even want the heroes themselves saved yet...but i want the items they hold and the items in two certain regions per player saved, and i want the custom values that i set for the heroes, as they play a key role in what happens with certain effects.

A sort descrption of my map; instead of spells every character uses a card type system as spells, you can summon creatures, cast spells, take over characters bodies, mind control, and much more, but instead of turn based, or standing at oposite ends, its a run around game, with monsters and such( i never watched it, but i believe yu gi oh had a similair scenario at one point)
Te reason im not too keen on saving the heroes themselves is that there is about a 3% chance to acquire a card that allows you to take over another heroes body(effectivly losing your own body) of course you could reload your hero, but if you hadnt saved, you may lose your cards anyhow by reloading, so im not too keen on saving heroes, as their abilities dont play such an important role, and their base attack damage starts at 1-1 dmg, even though your stat points are custom(you choose the set up) they only give so much of a bonus(such as higher intelligence gives extra draw points(some cards use draw points, and so does deck editing) also the reason i need to regional saves per player, is because when you use a card, it goes to your out of deck region, so if you want to use it again, you have to use the deck edit ability anyways.
 
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