Special Skin applied to specific name ?

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Feb 19, 2009
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hey i was wondering. I am currently Creating a map, and i wanted it so when any Specific person, like myself play, it will give me a skin ? like for example, when it detects my username ingame., the trigger instantly changes my normal guy into a hm a pudge. How to do that ? :grin: thanks for the help :ogre_hurrhurr:
 
just check at a moment of the game the name of all players, and if it is your name well then replace your unit with a pudge.. but u can't change the model of an unit, it must be a different type of unit that replaces it.

example of trigger:
  • Events
    • Player - Player 1 (Red) types a chat message containing -imtheboss
  • Conditions
    • (Name of (Triggering Player)) equals neji402
  • Actions
    • Unit - Replace YourBasicUnit to Pudge
 
hey i was wondering. I am currently Creating a map, and i wanted it so when any Specific person, like myself play, it will give me a skin ? like for example, when it detects my username ingame., the trigger instantly changes my normal guy into a hm a pudge. How to do that ? thanks for the help
You will need to use a new unit type as WC3 does not support abstract graphics like SC2 does (where changing a unit model at any time is trivial). You can try using the chaos ability to change the unit type while keeping the existing unit (so you will not need to update all script references to the unit).

I advise heavilly against doing this feature as it is extreemly bad design practice...
1. Increases map size for a feature most people can not use.
2. Players will think you are more concerned about pleasing your ego than improving the map.
3. The map might have a longer life cycle than the feature (as the map might be played after you stop playing it).
4. Someone other than you can use the feature due to name spoofing.

Instead of putting effort into this, treat your players by adding new content of improving existing content.
 
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