• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

special effect still remain

Status
Not open for further replies.
Level 9
Joined
Sep 20, 2015
Messages
385
hello, i have another problem now. I want to create an ability similar to the recall one, or scroll of tp, i made a custom ability, and it works. When the ability is being cast the hero start channeling and after 5seconds the is teleported to a point, but the special effect i create on him doesnt go away. The effect is the mass teleport point one. I tried to create the effect via trigger but even with the action remove last created effect, the effect still remain on the unit. Why? can someone explain me?
Thank you
 
Well, what you could do is instead of using the 'Create Special Effect', you could try making an ability based off of Sphere and then add/remove that ability to show/remove a special effect. Just give the custom Sphere ability the special effect that you want and change the attachment point. Otherwise, instead of attaching the special effect to him, create it at his position (make sure to use a temp point to remove the leak).
 
Well, what you could do is instead of using the 'Create Special Effect', you could try making an ability based off of Sphere and then add/remove that ability to show/remove a special effect. Just give the custom Sphere ability the special effect that you want and change the attachment point. Otherwise, instead of attaching the special effect to him, create it at his position (make sure to use a temp point to remove the leak).

thank you i will try that :)
 
Status
Not open for further replies.
Back
Top