JASS:
set missile = Slash.create(x, y, z, tx, ty, tz)
set missile.source = u
set missile.model = "BladeBeamFinalLarger.mdx"
set missile.speed = 2500
set missile.damage = 100
set missile.collision = 275
set missile.owner = GetOwningPlayer(u)
set missile.scale = 2.5
call missile.color(255, 0, 35)
call missile.launch()
I know roll is in radians, but I can't seem to change the roll for the missile. I tried using the Blz native, but it expects an "effect" but the missile here is not of type "effect" so I couldn't find a way to use it like that