• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Special Effect/Missile from point X to point Y

Status
Not open for further replies.
Level 7
Joined
Dec 28, 2009
Messages
257
Hello, just short question of mine: How can i make some special effect, or missile effect in this case, that would "fly" from one point to another?

Basically i just want "Necropolis/Spirit Tower" missile fly from one point to another, but i cant seem to find anything like that in triggers (and i bet its possible, everything is possible here!)

Or ill have to use dummy and some damageless spell like... Wait, which spell can shoot missile and it can targeted on point, not unit? :D
 
Level 15
Joined
Oct 29, 2012
Messages
1,474
Use a periodic trigger . Once the ability is used , the missile starts moving .
Using Special Effects :
  • Set Caster = (Triggering Unit)
  • Set tempP = (Position of Caster)
  • Trigger - Turn On 'Missile Loop' <gen>
  • Missile Loop
  • Events
    • Time - Every 0.02 seconds
  • Actions
    • Set tempP2 = ((Position Of Caster) offset by 20 towards (Facing of 'Caster'))
    • Special Effect - Create a Special Effect in tempP2 using 'missile'
    • Special Effect - Destroy (Last Created Effect
Using Dummy Units :
  • Set Caster = (Triggering Unit)
  • Set tempP = (Position of Caster)
  • Set tempP2 = (((Position Of Caster) offset by 20 towards (Facing of 'Caster'))
  • Unit - Create 1 'Missile' for (Owner of Caster) in 'tempP2' facing (Facing of Caster)
  • Set Dummy = (Last Created Unit)
  • Set tempP3 = (Position Of Dummy)
  • Trigger - Turn On 'Missile Loop' <gen>
  • Missile Loop
  • Events
    • Time - Every 0.02 seconds
  • Actions
    • Set tempP4 = (((Position Of Dummy) offset by 20 towards (Facing of 'Dummy'))
    • Unit - Move Dummy to tempP4 (instantly)
    • Custom script: call RemoveLocation(udg_tempP4)
I think that's what you mean . Or your question is deeper ?
 
Status
Not open for further replies.
Top