• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Special Effect Animation

Status
Not open for further replies.
Level 4
Joined
Aug 12, 2004
Messages
76
If i create
Add special effect on unit or point, can I make that special effect do an animation?

Say that I add the necromancer special effect to a unit overhead, can I have that special effect be doing channeling?
 
Level 5
Joined
May 27, 2007
Messages
144
yes I think the easiest way to do this is make a dummy unit with model of this effect and set it basic animation to animation you need or play animation you need via trigger (unit - pause dummyunit; animation - play dummyunit's xy animation; unit - unpause dummyunit) Hope it helps
 
Level 12
Joined
Apr 27, 2008
Messages
1,228
No. When you use create an effect via AddSpecialEffect or AddSpecialEffectTarget, you can not choose what animation to play.
You can play only the birth animation(when created) and the death animation(with destroyeffect)
 
Status
Not open for further replies.
Top