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Special Effect Animation

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Level 4
Joined
Aug 12, 2004
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76
If i create
Add special effect on unit or point, can I make that special effect do an animation?

Say that I add the necromancer special effect to a unit overhead, can I have that special effect be doing channeling?
 
Level 5
Joined
May 27, 2007
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yes I think the easiest way to do this is make a dummy unit with model of this effect and set it basic animation to animation you need or play animation you need via trigger (unit - pause dummyunit; animation - play dummyunit's xy animation; unit - unpause dummyunit) Hope it helps
 
Level 12
Joined
Apr 27, 2008
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1,228
No. When you use create an effect via AddSpecialEffect or AddSpecialEffectTarget, you can not choose what animation to play.
You can play only the birth animation(when created) and the death animation(with destroyeffect)
 
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