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yes I think the easiest way to do this is make a dummy unit with model of this effect and set it basic animation to animation you need or play animation you need via trigger (unit - pause dummyunit; animation - play dummyunit's xy animation; unit - unpause dummyunit) Hope it helps
No. When you use create an effect via AddSpecialEffect or AddSpecialEffectTarget, you can not choose what animation to play.
You can play only the birth animation(when created) and the death animation(with destroyeffect)
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