I am having issues with my Spawning triggers and moving triggers. I have manged to get the game to spawn the units correctly but the trigger that moves them seems to have broken. They move to the first movepoint where they all group and then patrol back and fourth to the spawn region.
My second problem is Computers. When I go to start the game for test, the Computer slots aren't there like I have them set in World Edit. I end up having to place them manually. I believe this may be part of my problem but I don't know.
I have recorded a demo of these and posted it on youtube here,
Please note that at the time of me typing up this post the Video wasn't processed completely
In case you can't read the Trigger window (I know it might be a bit too blurry) Here is the basic Command Line I've Used (Should give you the General Idea of how I ran the triggers)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Crypt 0091 <gen> is alive) Equal to True
Then - Actions
Unit - Create 3 Swordsman for Player 1 (Red) at (Center of West Barracks <gen>) facing Default building facing degrees
Else - Actions
Unit - Create 3 Swordsman for Player 1 (Red) at (Center of West Barracks <gen>) facing Default building facing degrees
Unit - Create 1 Paladin for Player 1 (Red) at (Center of West Barracks <gen>) facing Default building facing degrees
(That spawns for the west Side where we move to the Rally Point I have made for all the units to group together.) To rally them we use this Trigger
Move West Alliance
Events
Unit - A unit enters West Barracks <gen>
Unit - A unit enters Workshop West <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Move To (Center of Human West Rally <gen>)
Then I move them to the first checkpoint in the bottom left of the map (Each side has a respective checkpoint)
Alliance Attack West 1
Events
Unit - A unit enters Human West Rally <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Unit Group - Order (Units in Human West Rally <gen>) to Attack-Move To (Center of Left Alliance <gen>)) else do (Do nothing)
Did I mess up my Trigger Line somewhere?
Lastly, I have issues concerning Variables, I can't seem to grasp the use of them as I have included a few on my map, but they do not seem to work.
Any Help Would be Greatly Appreciated.
My second problem is Computers. When I go to start the game for test, the Computer slots aren't there like I have them set in World Edit. I end up having to place them manually. I believe this may be part of my problem but I don't know.
I have recorded a demo of these and posted it on youtube here,
In case you can't read the Trigger window (I know it might be a bit too blurry) Here is the basic Command Line I've Used (Should give you the General Idea of how I ran the triggers)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Crypt 0091 <gen> is alive) Equal to True
Then - Actions
Unit - Create 3 Swordsman for Player 1 (Red) at (Center of West Barracks <gen>) facing Default building facing degrees
Else - Actions
Unit - Create 3 Swordsman for Player 1 (Red) at (Center of West Barracks <gen>) facing Default building facing degrees
Unit - Create 1 Paladin for Player 1 (Red) at (Center of West Barracks <gen>) facing Default building facing degrees
(That spawns for the west Side where we move to the Rally Point I have made for all the units to group together.) To rally them we use this Trigger
Move West Alliance
Events
Unit - A unit enters West Barracks <gen>
Unit - A unit enters Workshop West <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Move To (Center of Human West Rally <gen>)
Then I move them to the first checkpoint in the bottom left of the map (Each side has a respective checkpoint)
Alliance Attack West 1
Events
Unit - A unit enters Human West Rally <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Unit Group - Order (Units in Human West Rally <gen>) to Attack-Move To (Center of Left Alliance <gen>)) else do (Do nothing)
Did I mess up my Trigger Line somewhere?
Lastly, I have issues concerning Variables, I can't seem to grasp the use of them as I have included a few on my map, but they do not seem to work.
Any Help Would be Greatly Appreciated.