- Joined
- Mar 22, 2009
- Messages
- 172
I ran into a problem with two spawn camps getting bound together. (or that's what it seemed like) I killed off two spawn camps on the way down in a forest, then when i went back up, the first one ran down to where i was, near the second one, which re spawned. Then I ran away. When i tried to engage the upper one, the lower ones (which were farther away than they should have run)
came up to attack, and then hit a point where they all turned invulnerable, and ran to their spawn position. This may be because you accidentally bound the re spawning creeps to the units in combat nearby. rather than units with spawn locations near their spawn location.
Unrelated: When I, as a hunter, start combat by telling my pet to use the taunt strike ability on an enemy, I get threat from all of the units in that camp. Also, only the target gets threat from the pet when it attacks. The other ones go attack me. I would request that you make it so that when that ability is cast, do something so that you are not in combat yet, and your pet is instead. It makes it harder to fight large groups.
Edit: Pet AI glitch: When the creeps run away and become invulnerable. your pet runs after them, and when they get to their spawn points, they reengage. Could you make the pet not follow them when they turn invulnerable?
came up to attack, and then hit a point where they all turned invulnerable, and ran to their spawn position. This may be because you accidentally bound the re spawning creeps to the units in combat nearby. rather than units with spawn locations near their spawn location.
Unrelated: When I, as a hunter, start combat by telling my pet to use the taunt strike ability on an enemy, I get threat from all of the units in that camp. Also, only the target gets threat from the pet when it attacks. The other ones go attack me. I would request that you make it so that when that ability is cast, do something so that you are not in combat yet, and your pet is instead. It makes it harder to fight large groups.
Edit: Pet AI glitch: When the creeps run away and become invulnerable. your pet runs after them, and when they get to their spawn points, they reengage. Could you make the pet not follow them when they turn invulnerable?
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