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[Trigger] Spawn units limit bug?

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Jul 26, 2010
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Well this is supposed to allways spawn less than 100 units in the map, but when it reach to 100 units it stop spawning and starts to spawn slowly after like 20 secs... what happen?

  • Wave1
    • Acontecimientos
      • Tiempo - Every 1.00 seconds of game time
    • Condiciones
    • Acciones
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • Si: Condiciones
          • (Number of units in (Units in (Playable map area))) Menor que o igual a (<=) 100
        • Entonces: Acciones
          • Unit - Create 1 Necrófago for Jugador 2 (azul) at (Random point in CreepsEste <gen>) facing Vista edificio predeterminada (270.0) degrees
          • Unit - Order (Last created unit) to Patrullar a (Center of AtacarNorte <gen>)
          • Unit - Create 1 Necrófago for Jugador 2 (azul) at (Random point in CreepsSur <gen>) facing Vista edificio predeterminada (270.0) degrees
          • Unit - Order (Last created unit) to Patrullar a (Center of AtacarNorte <gen>)
          • Unit - Create 1 Necrófago for Jugador 2 (azul) at (Random point in CreepsOeste <gen>) facing Vista edificio predeterminada (270.0) degrees
          • Unit - Order (Last created unit) to Patrullar a (Center of AtacarSur <gen>)
          • Unit - Create 1 Necrófago for Jugador 2 (azul) at (Random point in RegionNorte <gen>) facing Vista edificio predeterminada (270.0) degrees
          • Unit - Order (Last created unit) to Patrullar a (Center of AtacarSur <gen>)
        • Otros: Acciones
wc3 in spanish sorry :/

I figured it out... I had to remove the killed units or they still ount as a playing
 
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