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Sparky Aura v1.3

Submitted by Hemske
This bundle is marked as approved. It works and satisfies the submission rules.
Reduces the attack speed of nearby enemy units by 20/25/30 %, also, if a unit affected by the aura gets targeted by a spell, its a chance that a random lightning will burst the enemy, dealing extra damage.

Lightning 1 - 20/25/30 % chance - Deals 100 damage.
Lightning 2 - 10/15/20 % chance - Deals 150 damage.
Lightning 3 - 5/10/15 % chance - Deals 200 damage.

All Lightnings can trigger at the same time if you are (very) lucky, dealing massive amount of damage.

Leakless and MUI (i think). If not, please tell so i can fix it :). I can also add more levels if anyone want. This is a very simple spell, but i find it useful so i uploaded it :)

V1.1:

-Added two more levels to the ability
-Removed the "do nothing" action
-Changed it so that the lightnings cant trigger on structures
-Changed it so that the lightnings cant trigger on friendly units

V1.2:

-Removed unneccesary variables

V1.3:

-Removed the "casting unit is a hero equal to true" condition

Keywords:
Lightning, Sparky, Aura, Burst, Slow, fagge, 1337, paladin, bandit, thunder, attackspeed, slow, random
Contents

Sparky Aura (Map)

Reviews
Moderator
11:57, 22nd Jun 2009 Coding: 2.5/5 The coding was alright (although quite simple), but you should really remove the 'Do Nothing' action. Global variables don't need to be nulled at the end of the trigger. On that note, you don't even need your...
  1. 11:57, 22nd Jun 2009
    Review

    Coding: 2.5/5
    The coding was alright (although quite simple), but you should really remove the 'Do Nothing' action. Global variables don't need to be nulled at the end of the trigger. On that note, you don't even need your SparkyAuraX variables. You also might want to prevent it from damaging allies (while using a spell such as holy light, heal, etc...). Support for multiple levels could have also improved the spell quite a bit.

    Originality: 4/5
    It's pretty original; being able to amplify the damage of any other spell cast (well, sorta).

    Documentation: 4/5
    An acceptable amount of documentation was used, although the grammar was off at times.

    Overall = (Coding * 0.50) + (Originality * 0.30) + (Documentation * 0.20)
    Overall: 3.25
    Approved with a 3/5 (Useful) rating.
     
  2. DarkAngelAzazel

    DarkAngelAzazel

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    I really like the idea :)

    I try it when I am back home.
     
  3. Reaper2008

    Reaper2008

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    That's why you wanted help eh?

    Very nice, I'll test later and post my results.
     
  4. Hemske

    Hemske

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    Yea thats why, had that problem with the text :)
     
  5. Guishiu

    Guishiu

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    Oooohhh, I see! You mean you have a chance for them all to fire at once on the SAME target! Becuase it isnt actually Multi-Level, The aura only has 1 level and the trigger itself never distinguishes between levels if it were to have any.

    I dunno... I was hoping for it being Multi-Level, Like give the aura ability 3 levels and have the trigger conditions check the level to determine the chance and damage.

    Otherwise right now, you're looking at a 35% chance to trigger it! OMG

    Oh and BTW you used "Do Nothing" in there, "Do Nothing" actually does something. It isnt much, and in the case of your spell it probably will NEVER lag since it's only 1 trigger. But, it is setting a bad example for new peeps. Removing the "Do Nothing" would really make it DO NOTHING.
     
  6. Hemske

    Hemske

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    I were thinking of adding 2 more levels, but i decided to upload it with one level first and see if it were any interest in the spell :)
    Okey ill remove the "do nothing". Thanks for the tip :)
     
  7. PsychoNerdial

    PsychoNerdial

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    DLing...
    But why the heck should the chance decrease with each level!?
    EDIT:Ahh now i get it^^ But you don't even have to level up the spell, it has the exact same effect the whole time.
     
    Last edited: Jun 22, 2009
  8. Hemske

    Hemske

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    Updated it :)

    Added two more levels to the ability and removed the "do nothing" actions. Also changed it so that the lightnings cant trigger on structures, neither on friendly units.

    ------------
    Off-topic: Yay, 500th post ^^
     
  9. Aspard

    Aspard

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    Here is my review:

    Review
    1) Why so?
    • ((Casting unit) is Hero) (==) Yes

    Doesn't this mean, that this spell becomes useless for any kind of unit instead of hero? This is a "spell section", not a specific unit one. So, I think, you should remove this in order to let "newbies" to use this, since usually they don't know how to make also a common units ability.

    2) You should place this:
    • Set SparkyAura = (Random integer number between 1 and 100)

    Into the entire trigger "Conditions" like this:
    • (Random integer number between 1 and 100) lower or *** (<=) 10*(Level of (Ability Being Cast))

    So you won't have one additional useless variable and action. The spell section uploading rules say: "If you can do something w/o usting a variables, then do so!" Also you will prevent using three different If/Then/Elses. As for the damage, you can set it to: 50 + 50x(Real(Level of *Ability* for (Casting unit)))

    That's just an overall suggestions how to improve your codding and make it more efficient.


    However, I'll give this 3/5 !Myself! Since our new moderator has a "-1" point for the GUI spells, I can't even imagine how did you get this rating. =\ From his point of view this should be 2/5. Well, I'm going to rate it 2/5 before making codding more efficient. It'll be 4/5 after that. If you are not going to change anything, so let the rating stay here.

    Just to ensure you, I have subscription to all the threads where I've posted, so if you have changed anything, I'll look at this and re-rate, don't think my words about spell rating are nonsence.

    Thanks for reading all this. ;)
     
  10. Hemske

    Hemske

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    Thank you for looking into the spell/map for me aspard, i will fix those things when i got the time :)
     
  11. aaron

    aaron

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    who ever approved this spell forgot to mention their name :p
     
  12. Rmx

    Rmx

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    I think it's hVo for sure, he is the most active at reviewing spells ^^.

    And because look how he rated the spell, so i guess he is the one.

    By the way, nice spell you have there, didn't check the coding but i will rate it 3/5.
     
  13. Aspard

    Aspard

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    Anyway, don't any rules exist for the moderators? I think, they do. And this should be one of them. Hey, he didn't put a minus one point for the spell being GUI, are you sure this is hvo? :)
     
  14. Rmx

    Rmx

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    Ya i am sure this is hVo ^^
     
  15. Reaper2008

    Reaper2008

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    He did put only 2.5/5 coding.

    But in lvl3 its 65% chance now :S
     
  16. raducdm

    raducdm

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    I like The Spell ,Very nice Good Job 5/5
     
  17. gunggang777

    gunggang777

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    nice idea good spell 4/5
     
  18. The_one_Gollum

    The_one_Gollum

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    Thanks for the spell. Perhaps I will use it in my map.
    Nice Idea. 4/5
     
  19. Hemske

    Hemske

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    Thanks for all positive comments guys ^^