• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[JASS] Sounds and Leaking in JASS

Status
Not open for further replies.
Level 9
Joined
Nov 28, 2008
Messages
704
How much do sounds leakk when the JASS function for them is used? Which functions leak?

For example, creating blobal sound handles in the sound editor.. you can just use PlaySound(gg_snd_ohai)... does this leak? Then there is PlaySound("Ohai.wav")... I assume that leaks a handle. If I just copied blizzards function and added a set soundHandle to null, would that be fine?

Thanks for any answers in advance.

JASS:
    function PlaySoundNL takes string soundName returns nothing
        local sound soundHandle = CreateSound(soundName, false, false, true, 12700, 12700, "")
        call StartSound(soundHandle)
        call KillSoundWhenDone(soundHandle)
        set soundHandle = null //Blizzards function does not do this.
    endfunction

Does THAT leak?
 
Status
Not open for further replies.
Back
Top