- Joined
- Nov 28, 2008
- Messages
- 704
How much do sounds leakk when the JASS function for them is used? Which functions leak?
For example, creating blobal sound handles in the sound editor.. you can just use PlaySound(gg_snd_ohai)... does this leak? Then there is PlaySound("Ohai.wav")... I assume that leaks a handle. If I just copied blizzards function and added a set soundHandle to null, would that be fine?
Thanks for any answers in advance.
Does THAT leak?
For example, creating blobal sound handles in the sound editor.. you can just use PlaySound(gg_snd_ohai)... does this leak? Then there is PlaySound("Ohai.wav")... I assume that leaks a handle. If I just copied blizzards function and added a set soundHandle to null, would that be fine?
Thanks for any answers in advance.
JASS:
function PlaySoundNL takes string soundName returns nothing
local sound soundHandle = CreateSound(soundName, false, false, true, 12700, 12700, "")
call StartSound(soundHandle)
call KillSoundWhenDone(soundHandle)
set soundHandle = null //Blizzards function does not do this.
endfunction
Does THAT leak?