I'm having trouble displaying sounds for certain heroes as action in trigger editor. So far I have constructed an event/condition/action.
Event - a unit dies
Conditions - Owner of (Dying unit) Not equal to Neutral Hostile.
Owner of (Killing unit) is in (All enemies of (Owner of (Dying unit) Equal to True.
(Dying unit) is a Hero ) Equal to True
Actions - If/Then/Else If Unit type of killing Unit ) Equal to Paladin ( then do Sound - Play HeroPaladinWarcry1 <gen> else (Do nothing)
This action trigger works on Paladin and all other altar heroes from each race.
But if I repeat this action for newly added heroes such as Lord Garithos from the campaign folder section. He's sound won't display when the trigger is suppose to happen.
To summarize this and to explain my point:
The map I'm constructing is an AoS - Dota type map. Heroes spawn for each player once they choose a hero from an altar. The trigger event occurs when a player's hero takes the bounty/kill enemy player hero. During that moment a sound triggers from the hero that took the bounty. Some of these sounds I have already used as sound for every hero. If for an instance ((Lord Garithos)) took the kill, he's sound doesn't trigger, ((Here Lies my Problem)). He's sound was already added to the action list for triggers, but the trigger doesn't play.
If I'm missing something then I would appreciate for any help I can get regarding this problem. If you need additional information about this issue, then I will try to explain further.
I thank you and I send my regards.
Event - a unit dies
Conditions - Owner of (Dying unit) Not equal to Neutral Hostile.
Owner of (Killing unit) is in (All enemies of (Owner of (Dying unit) Equal to True.
(Dying unit) is a Hero ) Equal to True
Actions - If/Then/Else If Unit type of killing Unit ) Equal to Paladin ( then do Sound - Play HeroPaladinWarcry1 <gen> else (Do nothing)
This action trigger works on Paladin and all other altar heroes from each race.
But if I repeat this action for newly added heroes such as Lord Garithos from the campaign folder section. He's sound won't display when the trigger is suppose to happen.
To summarize this and to explain my point:
The map I'm constructing is an AoS - Dota type map. Heroes spawn for each player once they choose a hero from an altar. The trigger event occurs when a player's hero takes the bounty/kill enemy player hero. During that moment a sound triggers from the hero that took the bounty. Some of these sounds I have already used as sound for every hero. If for an instance ((Lord Garithos)) took the kill, he's sound doesn't trigger, ((Here Lies my Problem)). He's sound was already added to the action list for triggers, but the trigger doesn't play.
If I'm missing something then I would appreciate for any help I can get regarding this problem. If you need additional information about this issue, then I will try to explain further.
I thank you and I send my regards.
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