- Joined
- Dec 19, 2015
- Messages
- 52
I am having a problem with the editor that has been a headache. With the release of my game approaching, this small problem has been quite annoying. Basically the problem is this, right now there are two wait commands in the Initialization trigger before and after the quote. With these there, they cause the multiboard to not function. It won't show in game no matter what I have tried.


When I remove the wait commands from the initialization trigger, the multiboard shows back up and everything seems to work fine. When I went to test the game, I noticed there were no unit sounds at all. No selection sounds, no build sounds, and no move sounds. The strange thing is that there were still attack sounds.
If anyone could help me out with this it would be greatly appreciated. I'm just looking for the easiest solution.
Also, I'm not sure how to use spoiler tags for the triggers, sorry they are long.


When I remove the wait commands from the initialization trigger, the multiboard shows back up and everything seems to work fine. When I went to test the game, I noticed there were no unit sounds at all. No selection sounds, no build sounds, and no move sounds. The strange thing is that there were still attack sounds.
If anyone could help me out with this it would be greatly appreciated. I'm just looking for the easiest solution.
Also, I'm not sure how to use spoiler tags for the triggers, sorry they are long.
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Initialization
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Events
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Map initialization
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Conditions
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Actions
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If ((Player 1 (Red) slot status) Equal to (==) Is playing) then do (Set PlayerNumber = (PlayerNumber + 1)) else do (Do nothing)
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If ((Player 2 (Blue) slot status) Equal to (==) Is playing) then do (Set PlayerNumber = (PlayerNumber + 1)) else do (Do nothing)
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If ((Player 3 (Teal) slot status) Equal to (==) Is playing) then do (Set PlayerNumber = (PlayerNumber + 1)) else do (Do nothing)
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If ((Player 4 (Purple) slot status) Equal to (==) Is playing) then do (Set PlayerNumber = (PlayerNumber + 1)) else do (Do nothing)
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If ((Player 5 (Yellow) slot status) Equal to (==) Is playing) then do (Set PlayerNumber = (PlayerNumber + 1)) else do (Do nothing)
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If ((Player 6 (Orange) slot status) Equal to (==) Is playing) then do (Set PlayerNumber = (PlayerNumber + 1)) else do (Do nothing)
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If ((Player 7 (Green) slot status) Equal to (==) Is playing) then do (Set PlayerNumber = (PlayerNumber + 1)) else do (Do nothing)
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If ((Player 8 (Pink) slot status) Equal to (==) Is playing) then do (Set PlayerNumber = (PlayerNumber + 1)) else do (Do nothing)
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If ((Player 9 (Gray) slot status) Equal to (==) Is playing) then do (Set PlayerNumber = (PlayerNumber + 1)) else do (Do nothing)
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If ((Player 10 (Light Blue) slot status) Equal to (==) Is playing) then do (Set PlayerNumber = (PlayerNumber + 1)) else do (Do nothing)
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If ((Player 11 (Dark Green) slot status) Equal to (==) Is playing) then do (Set PlayerNumber = (PlayerNumber + 1)) else do (Do nothing)
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If ((Player 12 (Brown) slot status) Equal to (==) Is playing) then do (Set PlayerNumber = (PlayerNumber + 1)) else do (Do nothing)
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Set PlayerName1 = (Name of Player 1 (Red))
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Set PlayerName2 = (Name of Player 2 (Blue))
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Set PlayerName3 = (Name of Player 3 (Teal))
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Set PlayerName4 = (Name of Player 4 (Purple))
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Set PlayerName5 = (Name of Player 5 (Yellow))
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Set PlayerName6 = (Name of Player 6 (Orange))
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Set PlayerName7 = (Name of Player 7 (Green))
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Set PlayerName8 = (Name of Player 8 (Pink))
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Set PlayerName9 = (Name of Player 9 (Gray))
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Set PlayerName10 = (Name of Player 10 (Light Blue))
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Set PlayerName11 = (Name of Player 11 (Dark Green))
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Set PlayerName12 = (Name of Player 12 (Brown))
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Player - Set name of Player 1 (Red) to ((Name of Player 1 (Red)) + (Soviet Union))
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Player - Set name of Player 2 (Blue) to ((Name of Player 2 (Blue)) + (United States))
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Player - Set name of Player 3 (Teal) to ((Name of Player 3 (Teal)) + (British Empire))
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Player - Set name of Player 4 (Purple) to ((Name of Player 4 (Purple)) + (European Union))
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Player - Set name of Player 5 (Yellow) to ((Name of Player 5 (Yellow)) + (India))
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Player - Set name of Player 6 (Orange) to ((Name of Player 6 (Orange)) + (China))
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Player - Set name of Player 7 (Green) to ((Name of Player 7 (Green)) + (Arab League))
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Player - Set name of Player 8 (Pink) to ((Name of Player 8 (Pink)) + (Latin Alliance))
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Player - Set name of Player 9 (Gray) to ((Name of Player 9 (Gray)) + (Japan))
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Player - Set name of Player 10 (Light Blue) to ((Name of Player 10 (Light Blue)) + (Brazil))
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Player - Set name of Player 11 (Dark Green) to ((Name of Player 11 (Dark Green)) + (France))
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Player - Set name of Player 12 (Brown) to ((Name of Player 12 (Brown)) + (African Union))
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Set Germanygov = 0
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Set Indiagov = 0
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Set Chinagov = 0
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Set Irangov = 0
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Set Mexicogov = 0
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Set Japangov = 0
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Set Brazilgov = 0
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Set Africagov = 0
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Set MoonControl = 1
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Player Group - Pick every player in (All players) and do (Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency)
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Player Group - Pick every player in (All players) and do (Cinematic - Turn cinematic mode On for (All players))
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Wait 2.00 seconds
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Game - Display to (All players) for 15.00 seconds the text: "If your enemy is s...
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Game - Display to (All players) for 15.00 seconds the text: If he is in superio...
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Game - Display to (All players) for 15.00 seconds the text: If your opponent is...
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Game - Display to (All players) for 15.00 seconds the text: Pretend to be weak,...
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Game - Display to (All players) for 15.00 seconds the text: If he is taking his...
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Game - Display to (All players) for 15.00 seconds the text: If his forces are u...
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Game - Display to (All players) for 15.00 seconds the text: If he holds allianc...
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Game - Display to (All players) for 15.00 seconds the text: Attack him where he...
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Game - Display to (All players) for 15.00 seconds the text: appear where you ar...
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Game - Display to (All players) for 15.00 seconds the text: |cffFF00FF - Sun ...
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Wait 2.00 seconds
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Player Group - Pick every player in (All players) and do (Unit Group - Pick every unit in (Units in (Playable map area)) and do (Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility from (Position of (Picked unit)) to a radius of 150.00))
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Player Group - Pick every player in (All players) and do (Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across UN Zone <gen>)
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Player Group - Pick every player in (All players) and do (Cinematic - Turn cinematic mode Off for (All players))
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Floating Text - Create floating text that reads Central Asia at (Center of Rect 013 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Israel at (Center of Rect 014 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Arabia at (Center of Rect 015 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Germany at (Center of Rect 017 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Italy at (Center of Rect 018 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads France at (Center of Rect 019 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Iberia at (Center of Rect 020 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Scandinavia at (Center of Rect 021 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads The British Isles at (Center of Rect 022 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Alaska at (Center of Rect 023 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Carribbean at (Center of Rect 024 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Central America at (Center of Rect 025 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Argentina at (Center of Rect 028 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Hawaii at (Center of Rect 031 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads New Zealand at (Center of Rect 032 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Australia at (Center of Rect 033 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Indonesia at (Center of Rect 034 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Indochina at (Center of Rect 035 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Burma at (Center of Rect 036 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads India at (Center of Rect 037 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Afghanistan at (Center of Rect 038 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Ukraine at (Center of Rect 039 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Russia at (Center of Rect 040 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Algiers at (Center of Rect 041 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Nigeria at (Center of Rect 042 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads The Congo at (Center of Rect 043 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Ethiopia at (Center of Rect 044 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Caucasus at (Center of Rect 045 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Manchuria at (Center of Rect 047 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Korea at (Center of Rect 048 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Amur Basin at (Center of Rect 049 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Japan at (Center of Rect 050 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Kamchatka Peninsula at (Center of Rect 051 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Egypt at (Center of Rect 052 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Create floating text that reads Libya at (Center of Rect 053 <gen>) with Z offset 0.00, using font size 21.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Game - Set the time of day to 12.00
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Game - Set time of day speed to 0.00% of the default speed
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Hero - Make Player 1 (Red) Heroes gain 20.00% experience from future kills
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Hero - Make Player 2 (Blue) Heroes gain 20.00% experience from future kills
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Hero - Make Player 3 (Teal) Heroes gain 20.00% experience from future kills
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Hero - Make Player 4 (Purple) Heroes gain 20.00% experience from future kills
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Hero - Make Player 5 (Yellow) Heroes gain 20.00% experience from future kills
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Hero - Make Player 6 (Orange) Heroes gain 20.00% experience from future kills
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Hero - Make Player 7 (Green) Heroes gain 20.00% experience from future kills
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Hero - Make Player 8 (Pink) Heroes gain 20.00% experience from future kills
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Hero - Make Player 9 (Gray) Heroes gain 20.00% experience from future kills
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Hero - Make Player 10 (Light Blue) Heroes gain 20.00% experience from future kills
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Hero - Make Player 11 (Dark Green) Heroes gain 20.00% experience from future kills
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Hero - Make Player 12 (Brown) Heroes gain 20.00% experience from future kills
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Hero - Set Communist Leader (Russian) 0857 <gen> Hero-level to 25, Hide level-up graphics
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Hero - Set President (American) 0858 <gen> Hero-level to 25, Hide level-up graphics
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Hero - Set King (British) 0859 <gen> Hero-level to 25, Hide level-up graphics
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Hero - Set Prime Minister (EU) 0860 <gen> Hero-level to 25, Hide level-up graphics
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Hero - Set Prime Minister (India) 0861 <gen> Hero-level to 25, Hide level-up graphics
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Hero - Set Communist Chairman (China) 0862 <gen> Hero-level to 25, Hide level-up graphics
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Hero - Set President (Arabs) 0830 <gen> Hero-level to 25, Hide level-up graphics
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Hero - Set President (Mexico) 0864 <gen> Hero-level to 25, Hide level-up graphics
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Hero - Set Emperor (Japan) 0865 <gen> Hero-level to 25, Hide level-up graphics
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Hero - Set President (Brazil) 0866 <gen> Hero-level to 25, Hide level-up graphics
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Hero - Set President (France) 0867 <gen> Hero-level to 25, Hide level-up graphics
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Hero - Set Dictator (Africa) 0829 <gen> Hero-level to 25, Hide level-up graphics
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Player - Disable Defence of the Motherland for (Picked player)
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Player - Disable Propaganda Aura for (Picked player)
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Player - Disable Wrath of Allah for (Picked player)
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Player - Disable Sharia Laws for (Picked player)
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Player - Disable Trust in God for (Picked player)
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Player - Disable Pride Aura for (Picked player)
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Player - Enable Defence of the Motherland for Player 1 (Red)
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Player - Enable Propaganda Aura for Player 2 (Blue)
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Player - Enable Wrath of Kali Ma for Player 5 (Yellow)
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Player - Enable Sharia Laws for Player 7 (Green)
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Player - Enable Wrath of Allah for Player 7 (Green)
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Player - Enable Trust in God for Player 8 (Pink)
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Player - Enable Pride Aura for Player 9 (Gray)
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Player - Enable Trust in God for Player 10 (Light Blue)
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Player Group - Make (All players) treat (All players) as an Neutral
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Player Group - Make (All players) treat Player Group - Neutral Hostile as an Enemy
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Player Group - Make Player Group - Neutral Hostile treat (All players) as an Enemy
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Player Group - Make (All players) treat Player Group - Neutral Passive as an Enemy
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Player Group - Make Player Group - Neutral Passive treat (All players) as an Enemy
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Destructible - Make Iron Gate (Horizontal) 1658 <gen> Invulnerable
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Destructible - Open Iron Gate (Horizontal) 1658 <gen>
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Destructible - Make Iron Gate (Horizontal) 2718 <gen> Invulnerable
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Destructible - Open Iron Gate (Horizontal) 2718 <gen>
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Destructible - Make Iron Gate (Diagonal 1) 0330 <gen> Invulnerable
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Destructible - Open Iron Gate (Diagonal 1) 0330 <gen>
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Destructible - Make Iron Gate (Diagonal 2) 4963 <gen> Invulnerable
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Destructible - Open Iron Gate (Diagonal 2) 4963 <gen>
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Destructible - Make Gate (Vertical) 2906 <gen> Invulnerable
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Destructible - Open Gate (Vertical) 2906 <gen>
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Destructible - Pick every destructible in EarthMoonRegion1 <gen> and do (Destructible - Close (Picked destructible))
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Destructible - Pick every destructible in EarthMoonRegion1 <gen> and do (Destructible - Make (Picked destructible) Invulnerable)
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Destructible - Pick every destructible in EarthMoonRegion2 <gen> and do (Destructible - Close (Picked destructible))
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Destructible - Pick every destructible in EarthMoonRegion2 <gen> and do (Destructible - Make (Picked destructible) Invulnerable)
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Destructible - Open Demonic Gate (Vertical) 4980 <gen>
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Destructible - Open Demonic Gate (Vertical) 4981 <gen>
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Destructible - Open Demonic Gate (Vertical) 4982 <gen>
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Destructible - Open Demonic Gate (Vertical) 4983 <gen>
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Destructible - Open Demonic Gate (Vertical) 4984 <gen>
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Destructible - Open Demonic Gate (Vertical) 4985 <gen>
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Dialog - Change the title of GameMode to Vote Scenario
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Dialog - Create a dialog button for GameMode labelled No Superweapons
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Set DBs[1] = (Last created dialog Button)
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Dialog - Create a dialog button for GameMode labelled Standard Game
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Set DBs[2] = (Last created dialog Button)
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Dialog - Create a dialog button for GameMode labelled 2nd World War
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Set DBs[3] = (Last created dialog Button)
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Dialog - Create a dialog button for GameMode labelled Fascist Victory
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Set DBs[4] = (Last created dialog Button)
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Dialog - Create a dialog button for GameMode labelled Apocalypse
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Set DBs[5] = (Last created dialog Button)
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Do ActionFor each (Integer A) from 1 to 12, do (Dialog - Show GameMode for (Player((Integer A))))
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make multiboard start Copy
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Events
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Time - Elapsed game time is 0.02 seconds
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Conditions
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Actions
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Multiboard - Create a multiboard with 6 columns and 13 rows, titled International Stati...
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Multiboard - Hide (Last created multiboard)
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Multiboard - Set the display style for (Last created multiboard) item in column 0, row 0 to Show text and Hide icons
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Multiboard - Set the color for (Last created multiboard) item in column 0, row 0 to (100.00%, 80.00%, 20.00%) with 0.00% transparency
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Multiboard - Set the color for (Last created multiboard) item in column 0, row 1 to (50.00%, 50.00%, 50.00%) with 0.00% transparency
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Multiboard - Set the width for (Last created multiboard) item in column 0, row 0 to 4.50% of the total screen width
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Multiboard - Set the width for (Last created multiboard) item in column 1, row 0 to 12.50% of the total screen width
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Multiboard - Set the width for (Last created multiboard) item in column 4, row 0 to 9.00% of the total screen width
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Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to Player Name
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Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to Nukes
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Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Drafts
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Multiboard - Set the text for (Last created multiboard) item in column 4, row 1 to Government
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Multiboard - Set the text for (Last created multiboard) item in column 5, row 1 to Losses
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Multiboard - Set the text for (Last created multiboard) item in column 6, row 1 to Kills
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Multiboard - Show (Last created multiboard)
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Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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Multiboard - Set the text for (Last created multiboard) item in column 1, row ((Integer A) + 1) to (Name of (Player((Integer A))))
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Multiboard - Set the text for (Last created multiboard) item in column 4, row 2 to |cffFF0000Communist
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Multiboard - Set the text for (Last created multiboard) item in column 4, row 3 to |cff0080C0Republic
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Multiboard - Set the text for (Last created multiboard) item in column 4, row 4 to |cff00FFFFCommonwea...
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Multiboard - Set the text for (Last created multiboard) item in column 4, row 5 to |cff00FF00Trade Uni...
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Multiboard - Set the text for (Last created multiboard) item in column 4, row 6 to |cff00FF00Populist
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Multiboard - Set the text for (Last created multiboard) item in column 4, row 7 to |cffFF0000Maoist
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Multiboard - Set the text for (Last created multiboard) item in column 4, row 8 to |cff0080C0Islamic R...
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Multiboard - Set the text for (Last created multiboard) item in column 4, row 9 to |cff0080C0Republic
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Multiboard - Set the text for (Last created multiboard) item in column 4, row 10 to |cff00FFFFEmpire
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Multiboard - Set the text for (Last created multiboard) item in column 4, row 11 to |cff0080C0Plutonomy
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Multiboard - Set the text for (Last created multiboard) item in column 4, row 12 to |cff0080C0Republic
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Multiboard - Set the text for (Last created multiboard) item in column 4, row 13 to |cff400000AIDS
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Last edited by a moderator: