- Joined
- Dec 26, 2013
- Messages
- 4
Hi there, I'm trying to replace certain unit portraits and models with their mercenary versions for a melee game; however since I'm using only the Swarm Multi-player dependency, I have to copy over various models I want from a blank map using the Swarm Campaign dependency. (The reason I am doing this is because when I use the Campaign dependency on my project, it adds a bunch of weird elite units and structures to the game - things I don't want)
Well, it worked all well and good until I had to export/import the files. Certain models weren't working. I imported the Merc Marauder standard, portrait, death models etc over from the campaign map to the multii-player map, but they come out extremely strange. See the pic to know what I mean.
The portraits are extremely bright, and the model's texture is just red. (It corresponds to the player number; player 1 = red, player 2 = blue etc) The models look fine in the data editor preview. Just curious what I did wrong? The only models I have problems with are the ones I exported/imported... so I think it has something to do with that. One final question I have... I have a custom ability that has a sound playing globally, rather than at the source. I did what various tutorials told me to do, but they didn't fix anything. Any ideas for that are appreciated. Thanks very much!
Well, it worked all well and good until I had to export/import the files. Certain models weren't working. I imported the Merc Marauder standard, portrait, death models etc over from the campaign map to the multii-player map, but they come out extremely strange. See the pic to know what I mean.
The portraits are extremely bright, and the model's texture is just red. (It corresponds to the player number; player 1 = red, player 2 = blue etc) The models look fine in the data editor preview. Just curious what I did wrong? The only models I have problems with are the ones I exported/imported... so I think it has something to do with that. One final question I have... I have a custom ability that has a sound playing globally, rather than at the source. I did what various tutorials told me to do, but they didn't fix anything. Any ideas for that are appreciated. Thanks very much!
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