Without more information, like the code, I won't be able to tell you why it crashed.
The crash could have occurred for any of these reasons
1. Your code
2. Improper import of resource
3. Tech object
4. Stack overflow
5. Memory overflow
6. General resource bug (unlikely)
7. Synchronous native usage
Also, every resource that does damage manipulation can cause crashes as a result of improper ability handling under special circumstances at the moment except for the one I wrote.
What you need to post if you want your problem resolved
1. The DDS you used
2. The map (for checking to see if it was imported correctly)
3. All of your code that gets run by the DDS (be sure to post all relevant code)
From here, you wait until someone finds the problem.
Other useful steps you can take (will make the process go by much faster)
- Reproduce the error in the DDS demo map. Keep removing things until you pinpoint the problem. From here, you can tell us what caused the crash and we can give you a solution.
If you are unable to reproduce the error, the issues go down to two possible reasons
1. Your code
2. Improper import
When people submit bug reports to me when using my DDS, they submit all of that information. The problem usually gets resolved in 15-20 minutes. Part 2 is especially important if you want the issue resolved quickly =).
The general rule for vetted resources is that the problem is coming from your end unless proven otherwise. By doing all of these steps, you can prove that the problem is coming from the resource =).
Furthermore, if you find that no code appears to be causing the problem and it's just a specific unit, the problem could be a passive ability or a tech upgrade.
@Dr Super Good
That will only occur with synchronous natives.