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Some of the models crash the editor

I see you've posted several threads in quick succession. It might help to keep related questions in one thread so people can follow the conversation and give more focused answers. Also, give others a bit of time to respond before posting new threads; that way you won't miss replies.

For the model crash issue: often it's because the model file is corrupted or uses textures that aren't in the right format. Try converting it with a tool like Retera Model Studio or War3 Model Editor to check for errors. Sometimes simply re‑saving the model in those tools can fix the crash. Also make sure the textures are .blp or .tga with correct paths.

If you still have trouble, feel free to upload the model file in one of your threads and I (or someone else) can take a look.
 
The model is white because its textures are missing or not loading. I couldn't even open it in RMS. I tried testing in SD and HD mode in editor but to no avail. Usually mdx files have their texture files with them, what is the source of the model if I may ask ?


Edit: I managed to open it, the embedded texture data inside the MDX is broken or incompatible. That’s why Retera won't open it (at least for me) , War3Mdl editor shows it black, and the game shows it white. You’ll need to extract or replace the texture, or rebuild the model with a proper .blp instead of the embedded one. Btw is this model from Reforged? I sense this is a HD/Reforged texture or format being used in an SD pipeline.
 
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The model is white because its textures are missing or not loading. I couldn't even open it in RMS. I tried testing in SD and HD mode in editor but to no avail. Usually mdx files have their texture files with them, what is the source of the model if I may ask ?

I could not find it myself just yet. This is the Uther from "Warcraft 3HD" starcraft 2 models. Do you rmember this thing?
This model looks fine ingame though. If i place the modell with a trigger and run the game it is just fine.

I wanted to have an Uther with fewer gold decorations
 
I could not find it myself just yet. This is the Uther from "Warcraft 3HD" starcraft 2 models. Do you rmember this thing?
This model looks fine ingame though. If i place the modell with a trigger and run the game it is just fine.

I wanted to have an Uther with fewer gold decorations
HD models often use .dds textures and a different shader system.
That means the texture is either not loading in the editor view, or the editor is failing to display it common with HD/Reforged models when the map is saved in SD mode. Since you said it's from a Starcraft 2 HD conversion, it likely uses Reforged‑style textures that the standard editor doesn't preview correctly.
A few things you can try: Switch your editor to Reforged (HD) mode (if you have Reforged) the model may display correctly there.
Replace the texture with a standard SD version. You can open the model in War3 Model Editor, check which texture it expects (e.g., Textures\HeroPaladin.blp), and point it to an existing SD texture. That way it will look correct in both editor and game.
Or use it as is....since it works in‑game, you can ignore the editor preview and just place it via triggers. Not ideal for placement, but functional. Also try asking in modelling forum.
 
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