Hi everybody,
I had some internet issues.. So thats why I havent been here for a while. I see all threats are closed I made.. But its okay.. I got the most things I wanted to know.. Anywayz.. Thanks to the people who helped me..
Now I have a new issue I need to be solved.
First thing.. (Probely easy solution):
I want to make it unable for players to move units.. Players only can handcast abilities if they want, but not move them..! For now I only see the flag ' uncommandable' , but that also disables the use of abilities..
Other things (more imporant):
I want to make evything automatic.. So this is what I did.. I made a big region in de base of a player and made the following trigger:
Any unit enters region
trigering player = x
Action: Issue order - Command ability = Attack to point x..
So now as soon as a Unit has been created in the base, the unit starts walking to the specific point and IS attacking units while traveling.. Works great
But, here is the problem.. Autocast of siege tank, lurker.. I can let the siege tank automaticly go to siege mode when a target is within a specific range.. But when all units r dead.. It doesnt go back to normal mode.. When I do it manual.. The problem is that the tank doesnt move and stay still.. My exspectations are that if a tank goes siege mode (also with zerg when units are burrowed) stops the trigger action
Action: Issue order - Command ability = Attack to point x..
.. How can I let this following happen..
As soon as a siege tank (lurker) has been created it goes to a certain point, and attack enemy targets while engaging them meanwhile traveling.. In this case I want the tank (lurker) to automnaticly go to siege mode (burrow) and if its done attacking (because there are no enemy targets anymore to attack, it will go autmaticly back to battle mode (unburrow) and resume the route (auto move) I forced him to take..
I hope its a lil bit clear what I try to say.. Sorry for my bad English..
I hope someone can help me out with this.. Thanks in advance !
I might think of an solution, but I dont think its reachable seen the map..
:
Making a huge region, thereby make an event when unit uses ability: to battle mode..
Then the action again
Action: Issue order - Command ability = Attack to point x..
.. But its not really a handy method looking at the map I have..
Still nobody has a simple solution for this??
I had some internet issues.. So thats why I havent been here for a while. I see all threats are closed I made.. But its okay.. I got the most things I wanted to know.. Anywayz.. Thanks to the people who helped me..
Now I have a new issue I need to be solved.
First thing.. (Probely easy solution):
I want to make it unable for players to move units.. Players only can handcast abilities if they want, but not move them..! For now I only see the flag ' uncommandable' , but that also disables the use of abilities..
Other things (more imporant):
I want to make evything automatic.. So this is what I did.. I made a big region in de base of a player and made the following trigger:
Any unit enters region
trigering player = x
Action: Issue order - Command ability = Attack to point x..
So now as soon as a Unit has been created in the base, the unit starts walking to the specific point and IS attacking units while traveling.. Works great
But, here is the problem.. Autocast of siege tank, lurker.. I can let the siege tank automaticly go to siege mode when a target is within a specific range.. But when all units r dead.. It doesnt go back to normal mode.. When I do it manual.. The problem is that the tank doesnt move and stay still.. My exspectations are that if a tank goes siege mode (also with zerg when units are burrowed) stops the trigger action
Action: Issue order - Command ability = Attack to point x..
.. How can I let this following happen..
As soon as a siege tank (lurker) has been created it goes to a certain point, and attack enemy targets while engaging them meanwhile traveling.. In this case I want the tank (lurker) to automnaticly go to siege mode (burrow) and if its done attacking (because there are no enemy targets anymore to attack, it will go autmaticly back to battle mode (unburrow) and resume the route (auto move) I forced him to take..
I hope its a lil bit clear what I try to say.. Sorry for my bad English..
I hope someone can help me out with this.. Thanks in advance !
I might think of an solution, but I dont think its reachable seen the map..
:
Making a huge region, thereby make an event when unit uses ability: to battle mode..
Then the action again
Action: Issue order - Command ability = Attack to point x..
.. But its not really a handy method looking at the map I have..
Still nobody has a simple solution for this??
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