- Joined
- Oct 24, 2008
- Messages
- 7
woops wrong button. gotta fix it quick! Fixed!
So working on my first model for Warcraft 3, little 3 limbed black thingy.
Just wondering what you guys think of the design and got a few questions.
Came up with the name Triartus for it, sounds a bit over the top to me but it fits the character's design.
The model is 127 polygons and 234 triangles, making this with 3ds Max 2008. I would prefer to try it with 3ds max 5 and the proper art tools but that doesn't seem to want to work out in my favour.
Here is the texture, it's currently a 256 map. I originally made a 512 for this but noticed that the map isn't too detailed at all. I'm considering of dropping it down to 128 if need be for performance.
How does self illumination work in Warfcraft III? Is it supported at all? Because I was considering making a self illumination map for the characters eye doohickey.
Does Warcraft III allow models that have the normals flipped?
I'm considering making this with a white outline around the entire model.
I've done this by cloning the original mesh using push and flipping the normals yet I don't know if Warcraft III supports the flipped normals.
Although this will double the poly count, the model wasn't intended to be too common within the game.
I'm planning to begin the rigging for it tommorrow. Hopefully that'll work out in my favour.
Comments, criticisms, hints or suggestions you guys might have?
(maybe this post needs more spinning gifs.)
So working on my first model for Warcraft 3, little 3 limbed black thingy.
Just wondering what you guys think of the design and got a few questions.
Came up with the name Triartus for it, sounds a bit over the top to me but it fits the character's design.
The model is 127 polygons and 234 triangles, making this with 3ds Max 2008. I would prefer to try it with 3ds max 5 and the proper art tools but that doesn't seem to want to work out in my favour.
Here is the texture, it's currently a 256 map. I originally made a 512 for this but noticed that the map isn't too detailed at all. I'm considering of dropping it down to 128 if need be for performance.
How does self illumination work in Warfcraft III? Is it supported at all? Because I was considering making a self illumination map for the characters eye doohickey.
Does Warcraft III allow models that have the normals flipped?
I'm considering making this with a white outline around the entire model.
I've done this by cloning the original mesh using push and flipping the normals yet I don't know if Warcraft III supports the flipped normals.
Although this will double the poly count, the model wasn't intended to be too common within the game.
I'm planning to begin the rigging for it tommorrow. Hopefully that'll work out in my favour.
Comments, criticisms, hints or suggestions you guys might have?
(maybe this post needs more spinning gifs.)
Last edited: