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Smash bros brawl models,skins needed

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Ack! Sorry it took so long to get the anims done, I just found a window in my spare time where I could get the anims done. I attempted to reanimate him and it wrought hell on my sanity. I know there is a way to slow him down in Milkshape and the model editor and also the world editor. Now I know I hate humanoid skeletons. XD So he is still rather fast. :S I am not going to reanimate him. otherwise it'l take me all year to animate him on my free time. Sorry. :p

Edit: %^$*$(^%)*&%^(%)** His anims managed to get screwed up in the process of converting him! D: I'll try to fix it. But if I'm unable...

EDIT: I have included the ms3d file incase someone else here can possibly fix it. D: I don't know why it got screwed up, but in Milkshape, it runs perfectly, but in the Magos Model editor.... Well, that's another story. >< (Gotta hate model editor and the ms3d>mdx/mdl converter sometimes...)
 

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Level 24
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I zero jointed at the beginning (i remembered to do it this time. lol) and I also did it at the end on a diff save (sometimes it works. :/) and it bend him triple. D= and yes, i've searched but couldn't find the speed part. The one I did find went for speed going forwards.
 
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You shouldn't zero joint at the end, it typically messes up the animations because it resets the joints to 0.

Also, you need to keyframe right after you zero joint (i think, it just makes sense to me that you would..) since it resets the joints, and that would mean you need to keyframe it. Cause if you reset the joints and then moved it, it would be the same as moving an arm, not keyframing, and then moving to a different frame, thus making it not stay...

haha i'm not sure if any of that made sense...
 
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