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I want to make a buff behavior that reduces the movement speed of the enemy, but by time, the slow gets weaker. Much like the skill Queen of Pain has in DotA.
There are multiple choices to do this.
1. Multiple different behaviours in a state machine fassion. As time passes you make your way through progressivly weaker slow buff behaviours until none is used at all.
2. Stacking buff behaviour which you periodicly remove a charge from until 0 charges remain.
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