• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Sliding {how to make slide/knockback abilities?}

Status
Not open for further replies.
Level 17
Joined
Jun 28, 2008
Messages
776
Here's how knockback works :

  • Knock Back
    • Events
      • Your event(attack, spell, ect)
    • Conditions
      • Your condition
    • Actions
      • Set Unit_KnockBack = (Attacked unit)
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Unit - Move Unit_KnockBack instantly to ((Position of Unit_KnockBack) offset by 30.00 towards ((Facing of Unit_KnockBack) - 180.00) degrees)
          • Wait 0.05 seconds
This is just basic, I am not sure if it will work, but it is just to give an idea.

Here is a knockback spell I use :

  • Spirit Bash
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Level of Spirit Bash for (Attacking unit)) Greater than 0
    • Actions
      • Set Abt_Unit_Bash[2] = (Attacking unit)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Random integer number between 1 and 100) Less than or equal to Abt_Int_Bash
        • Then - Actions
          • Set Abt_Int_Bash = (5 x (Level of Spirit Bash for Abt_Unit_Bash[2]))
          • Set Abt_Unit_Bash[1] = (Attacked unit)
          • Special Effect - Create a special effect attached to the chest of Abt_Unit_Bash[1] using Abilities\Spells\Human\Banish\BanishTarget.mdl
          • Set Abt_Special_Bash = (Last created special effect)
          • Special Effect - Destroy Abt_Special_Bash
          • Countdown Timer - Start Timer_Bash as a Repeating timer that will expire in 0.01 seconds
          • Wait 0.50 seconds
          • Countdown Timer - Pause Timer_Bash
        • Else - Actions
          • Do nothing
and

  • Bash Timer
    • Events
      • Time - Timer_Bash expires
    • Conditions
    • Actions
      • Unit - Move Abt_Unit_Bash[1] instantly to ((Position of Abt_Unit_Bash[1]) offset by 5.00 towards (Facing of Abt_Unit_Bash[2]) degrees)
hope it helps in any way.
 
Level 8
Joined
Apr 24, 2008
Messages
151
Here's how knockback works :

  • Knock Back
    • Events
      • Your event(attack, spell, ect)
    • Conditions
      • Your condition
    • Actions
      • Set Unit_KnockBack = (Attacked unit)
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Unit - Move Unit_KnockBack instantly to ((Position of Unit_KnockBack) offset by 30.00 towards ((Facing of Unit_KnockBack) - 180.00) degrees)
          • Wait 0.05 seconds
This is just basic, I am not sure if it will work, but it is just to give an idea.

Here is a knockback spell I use :

  • Spirit Bash
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Level of Spirit Bash for (Attacking unit)) Greater than 0
    • Actions
      • Set Abt_Unit_Bash[2] = (Attacking unit)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Random integer number between 1 and 100) Less than or equal to Abt_Int_Bash
        • Then - Actions
          • Set Abt_Int_Bash = (5 x (Level of Spirit Bash for Abt_Unit_Bash[2]))
          • Set Abt_Unit_Bash[1] = (Attacked unit)
          • Special Effect - Create a special effect attached to the chest of Abt_Unit_Bash[1] using Abilities\Spells\Human\Banish\BanishTarget.mdl
          • Set Abt_Special_Bash = (Last created special effect)
          • Special Effect - Destroy Abt_Special_Bash
          • Countdown Timer - Start Timer_Bash as a Repeating timer that will expire in 0.01 seconds
          • Wait 0.50 seconds
          • Countdown Timer - Pause Timer_Bash
        • Else - Actions
          • Do nothing
and

  • Bash Timer
    • Events
      • Time - Timer_Bash expires
    • Conditions
    • Actions
      • Unit - Move Abt_Unit_Bash[1] instantly to ((Position of Abt_Unit_Bash[1]) offset by 5.00 towards (Facing of Abt_Unit_Bash[2]) degrees)
hope it helps in any way.

hmmm this is not working. and i'm don't know why
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
Well Sliding systems work like... Lets say you have a periodic timer which runs every 0.03 seconds and you have an "A" unit
You say Unit - Move A to Position with Polar offset(position of A in <direction you want to slide> with Slidespeed*timerinterval offset (timerinterval here is 0.03 that I mentioned)

This is the basic mechanizm of slide-knockback triggers

You say what should I do ?
Get a knockback system from spells section
GUI Knockback System [Paladon] v.1.60 - The Hive Workshop - A Warcraft III Modding Site
this should do fine (replies say that it works good)
 
Status
Not open for further replies.
Top