Honestly, i am a noob at WC3:WE so just asking
So the skill is based on Rejuvenation as it is a HoT that regenerates both Mana and Health ^^
I want it to also make the unit sleep as well. And also remove the HoT when the targeted unit is awakened(Ill do this after the sleep). So i tried testing out "dummy" units. This is my first time trying out a dummy unit for multiple buffs anyways. So yea, it doesn't seem to work and the dummy doesn't spawn at all. I already gave the dummy both Locust Ability and Sleep.
Sorry if it's in IMG. I don't know how to work the
So the skill is based on Rejuvenation as it is a HoT that regenerates both Mana and Health ^^
I want it to also make the unit sleep as well. And also remove the HoT when the targeted unit is awakened(Ill do this after the sleep). So i tried testing out "dummy" units. This is my first time trying out a dummy unit for multiple buffs anyways. So yea, it doesn't seem to work and the dummy doesn't spawn at all. I already gave the dummy both Locust Ability and Sleep.
Sorry if it's in IMG. I don't know how to work the
- thing.
- Solved on Second Post ^_^
- [quote]"Target point of issued order" is probably the problem here.
- That points to where you ordered a unit to walk/attack, use "Target Point of Ability being Cast"
- For the condition, set "Ability being cast equal to ..."[/quote]
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