[Solved] Sky model has no bottom

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Same problem as this guy: Sky Model
I use alpha tiles to make the sky visible but in the middle is this huge black hole. It looks ugly.

I tried to use sky picture as doodad but it disappears when the doodad is not on camera.
 
Do you have any idea why when doodad is not on camera it disappears? I already set visibility radius to maximum.
 
Do you have any idea why when doodad is not on camera it disappears?
To save on draw calls. Draw calls are expensive so Warcraft III only draws what is sensibly visible. StarCraft II does the same.

With camera projection hacks you can see that Warcraft III does not draw terrain patches, units and doodads/destructable that are too far off camera.

If something is visible and needs to be drawn is determined by its model extents.
 
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