is there a 'proper' way to put a custom skin onto an elevator or a foot switch?
they take their path from a cliff file, but having to put in the 256x256 cliff file into the map for the sake of one icon seems like a bit of a waste.
it ends up looking like this if i change the terrain file:
is there a more efficient way to do this? or will i have to import a custom terrain for each icon and end up having a cross through the middle of each one?
they take their path from a cliff file, but having to put in the 256x256 cliff file into the map for the sake of one icon seems like a bit of a waste.
it ends up looking like this if i change the terrain file:
is there a more efficient way to do this? or will i have to import a custom terrain for each icon and end up having a cross through the middle of each one?