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Is this the grey version?If you want higher quality (Remember to change the name):
Technically you could do this with coding using a smaller version of the circle starting as size 0 and chases the size of the outer circle over time = cast time.These are great for what I need in my map! For the circle specifically, I'd love if there was also a second circle within it that "grows/expands" rapidly in size to indicate when exactly the area damage will be dealt. Kind of like on the image below:
View attachment 508684
I think you'd have to maybe hook a trigger to OnHover when hovering over ability icons. Then create the special effect attached to the model.How to use?
Can that not be triggered somehow? How would it work within the model itself, a different stand animation for each colour? Or rather if team coloured could be simply triggered to change owner, assuming it's a locust unit and not a special FX?I hope we will be getting a color change by time version too.
Not for each colour, but the skill indicator colour can be changed from green to red over time. What I really want here is for the colour to change as the channeled delay time approaches its end.Can that not be triggered somehow? How would it work within the model itself, a different stand animation for each colour? Or rather if team coloured could be simply triggered to change owner, assuming it's a locust unit and not a special FX?



