Moderator
M
Moderator
13:40, 27th Apr 2009 by bounty hunter2:
Don't upload such low quality maps here, see post #8/13, Rejected.
Don't upload such low quality maps here, see post #8/13, Rejected.
(2 ratings)
Man this thing that murloc skeleton has negative mana regen really sucks. :/
i think u should put a minor mana regen instead.
5/10
I just wanted to use the quest log for the optional quests, but if you think it looks better like that then I'll do it.SkeletonsV3.0
>Use the quest menu for the credits. Their appearance in the cinematic distracts a little.
>Use the quest menu for description of the gameplay also.
I am working for that for the next version.SkeletonsV3.0
>Make the cinematic skippable.
>You need terrain improvements in the cineamtic. Using just one tile is not good.
Thanks for this information, I'll correct it.SkeletonsV3.0
>When the game starts I have to choose the number of kills. The message about its description comes before this message & due to this I cannot read that. Use a little wait.
Good idea, I'll add it.SkeletonsV3.0
>When I choose my hero then the camera should automatically shift to my hero's position. Otherwise my hero once died before I even reached him.
About the trees, Blizzard make maps with just the mushrooms and look cool, maps like: Gates of Abyss, Lord of Outland, etc. However I'll try to make cooler the terrain.SkeletonsV3.0
>You have used quite a lot of area in the middle for a 2 tiles. Add wildlife. Use rocks & shrubs etc. too. Height variations are needed. Use different trees too.
Well there is just one (1) optional quest but very long, however if you like I can fraction it into an optional quest of 3 parts.SkeletonsV3.0
>You need to let the optional quest come one by one. They came all of sudden without much background for them. Let one come after one before it is complete.
I'm working on that for the next version.SkeletonsV3.0
>Take care of the levels of the creeps. Level7 assassin is weaker than level3 aqueous spawn.
He wasn't killed, just play World of Warcraft: The Burning Crusade, he is alive, captive by Illidan to create fel orcs and you can make a raid and kill him. It is consistent with the warcraft lore, I just made it as if, instead of players of World of Warcraft invading his lair, some skeletons sent by the Lich King do it. If you don't believe me check out the official World of Warcraft site: [http://www.worldofwarcraft.com/insider/12/magtheridon.xml] (chek the lore section), Dungeons - Hellfire Citadel (here are pictures of Magtheridon). Also remember that in WC3TFT Illidan never killed Magtheridon just tell him that he will be replaced.SkeletonsV3.0
>Magtheridon was killed in "The Frozen Throne" before The Lich King came into existence so you need to change the name.
Ok, I'll add my details for the gameplay.SkeletonsV3.0
>The map can use better details for the gameplay. I am moving around killing creeps but don't know exactly what to do. As I mentioned the optional quests came without descriptions & directions etc. so it is a setback for me currently.
Strange, I am trying it but always appears the dialogue.SkeletonsV3.0
>When my hero dies then the necromancer's face appears but his dialogue do not. They appear only in the log.
Thanks.SkeletonsV3.0
>It is good that you have taken care of credits properly.
The first map where you are are random placed creeps, and appear in random places. But in the Hellfire Citadel I placed them as best as I could. In the Black Temple you can't say they are bad placed, because I copied then of Blizzard... look at this map []Black Temple - Zone - World of Warcraft and I copied it with all it's creeps, abilitys, etc; so If you are telling me that the Black Temple it's bad made then you are telling that Blizzard don't know to make maps...SkeletonsV3.0
With that said I used iseedeadpeople to take a look on the terrain of the map. The terrain is poor & it is just creeps randomly placed.
I'll improve terrain and description. But no the story, the story is good and doesn't go against warcraft lore, I'm telling you this because I have read many books of warcraft, beated all games and read it's RPGs, knowing almost every aspect of it.SkeletonsV3.0
Improved description, terrain, story(currently against warcraft lore) etc. are needed for its approval.
I'll try your map out and when i have had a good go at it i'll get back to you on what i thought of it.
I've always wanted to make a map with an emphasis on skellys.
Maybe i can get some tips from your map .
General
General:
- The description is missing some important information (the hive, in-game), the loading screen is too stuffed and the overall description isn't appealing.
- There are some typo's (it's "Lieutenant", for example)
- Missing DIBTN's
- Passive Buttons mixed with active abilities
- Huge map size for what it is, I'm certain you can reduce it by at least 1MB.
- The cinematic isn't good, I know this isn't a cinematic map, but you could at least edit the terrain and make the dialogue a little more epic.
Gameplay:
- The hero portrait is being overrided from time to time, making it impossible to check your and the enemy's HP/Mana in a boss-fight
- Creeps are set/spawned randomly, so they spawn at the revive-place and unreachable places (not always a good idea, is it?)
- Goblin Merchant quest isn't in the quest-menu, neither is the Goblin Market Owner quest
- I don't know, but... aren't banshees, warlocks, ... and skeletons all undead? Why fight them then? Same goes for the dwarves and elves teaming up with eachother and the undead.
- The hints are annoying (-unally [color] is good enough, you don't need to sum op the whole list, + Dark Green isn't completely in the text)
- My lumber (randomly?) switched from 1 to 0 and back, though I didn't see any use for lumber.
Terrain/Objects
Terrain:
- Flat terrain, stacked trees
- Tiles haven't been used correctly (see screenshot below)
- There weren't enough doodads in some places and too much in others.
Objects:
- Not enough purchasable items
- There weren't really types of creeps, it looked like you picked some 'evil' units and edited them.
- "Crafted Shoulders" (item) says "click to use", but it's a permanent item.
- Most spells were just the standard spells.
Overall
This map is of a low quality, some quests do not work correctly (they do not show up, or can't be completed), your English needs some improvement, the terrain has to be changed! You can make a bandit-area, an undead-area and others, so they don't just spawn randomly (and a hero-revival spot wold be good as well).
There were only a few triggered spells, all the others were just edited standard spells.
I'm also having my thoughts about the races (the dwarves teaming up with the undead and things like that).
On the other hand: there were a lot of units, elites, mini-bosses and bosses and their loots were acceptable (they could be improved).
The credits have also been given correctly.
Rating: 1.5/5 (rated up to 2/5)
Vote for Rejection
Reason:
I think you've spent quite some time on this map and that you're not an advanced mapper, making the triggers less efficient, but they work (most of them).
Still the quality of the map is too low to be accepted.
I would recommend reading the whole review, because it clearly states why your map isn't ready for approval yet.
I know it might seem much, but it isn't...
This is probably going to be my only review, but I still added the "#1" in the hidden-tag, in case you clearly request another review, or do not agree with what I have said.General
General:
- The description is missing some important information (the hive, in-game), the loading screen is too stuffed and the overall description isn't appealing.
- There are some typo's (it's "Lieutenant", for example)
- Missing DIBTN's
- Passive Buttons mixed with active abilities
- Huge map size for what it is, I'm certain you can reduce it by at least 1MB.
- The cinematic isn't good, I know this isn't a cinematic map, but you could at least edit the terrain and make the dialogue a little more epic.
Gameplay:
- The hero portrait is being overrided from time to time, making it impossible to check your and the enemy's HP/Mana in a boss-fight
- Creeps are set/spawned randomly, so they spawn at the revive-place and unreachable places (not always a good idea, is it?)
- Goblin Merchant quest isn't in the quest-menu, neither is the Goblin Market Owner quest
- I don't know, but... aren't banshees, warlocks, ... and skeletons all undead? Why fight them then? Same goes for the dwarves and elves teaming up with eachother and the undead.
- The hints are annoying (-unally [color] is good enough, you don't need to sum op the whole list, + Dark Green isn't completely in the text)
- My lumber (randomly?) switched from 1 to 0 and back, though I didn't see any use for lumber.
Terrain/Objects
Terrain:
- Flat terrain, stacked trees
- Tiles haven't been used correctly (see screenshot below)
- There weren't enough doodads in some places and too much in others.
Objects:
- Not enough purchasable items
- There weren't really types of creeps, it looked like you picked some 'evil' units and edited them.
- "Crafted Shoulders" (item) says "click to use", but it's a permanent item.
- Most spells were just the standard spells.
Overall
This map is of a low quality, some quests do not work correctly (they do not show up, or can't be completed), your English needs some improvement, the terrain has to be changed! You can make a bandit-area, an undead-area and others, so they don't just spawn randomly (and a hero-revival spot wold be good as well).
There were only a few triggered spells, all the others were just edited standard spells.
I'm also having my thoughts about the races (the dwarves teaming up with the undead and things like that).
On the other hand: there were a lot of units, elites, mini-bosses and bosses and their loots were acceptable (they could be improved).
The credits have also been given correctly.
Rating: 1.5/5 (rated up to 2/5)
Vote for Rejection
Reason:
I think you've spent quite some time on this map and that you're not an advanced mapper, making the triggers less efficient, but they work (most of them).
Still the quality of the map is too low to be accepted.
Could be more attractive, but all right...I have put more information in both the hive and in-game.
you can with a map optimizer.I can't reduce the map size without removing the imported stuff, and if I remove it I would not be satisfied, so I won't do that point.
It's still annoying, you can fix it by using a normal game message.Although it is override by a cinematic-like quote it's only at the start of the game, after beating a boss or when you die, so it won't affect in a boss fight.
Are you really sure about that? (you sound like you are).The goblin quest can't be in quest log because it is an individual quest and there is NO way to give the quest to just one person.
u doin as dds
I have no idea what that means... perhaps you could explain it a bit better?