(2 ratings)
Thank you, but thank the other modders too! They deserve it.ReClassic Skeleton Orc. Astonishing work man.
As stated above, updates are expected.So goooooood!
Any possibility of getting the other two variants? (a regular non-grunt skeletal orc and a skeletal orc champion?)
Thinking more along the lines of what Reforged did with having a variant for each orc creepBy "Non-Grunt," would you like a Skeletal Peon? Also, I could use a Raider-esque build for the Champion.
Okay, I could do that.Thinking more along the lines of what Reforged did with having a variant for each orc creep
Yeah, plus the texture looks a little messed up too. Don't worry, though, I will fix everything tomorrow and post it again.Awesome addition of the hammer skeleton! Though the hammer could perhaps be a tiny bit smaller.
Thank you! Give credit to the other contributors to.Thank you for your model. I like all of your works
Yeah, what exactly does the Sanity Test mean by "Parsing failed?"There are a lot of smaller issues and unused tracks with most of the models: Sanity Test
Please fix these.
Links seem to be broken. Click these on the models and see for yourself.Yeah, what exactly does the Sanity Test mean by "Parsing failed?"
Yeah, I should add new models onto this forum too anyway, so I will take care of everything. It'll take me a few days.Links seem to be broken. Click these on the models and see for yourself.
View attachment 430214
You should fix the issues first before adding more new stuff, please.Yeah, I should add new models onto this forum too anyway, so I will take care of everything. It'll take me a few days.
"More new faulty stuff?" That was a little hurtful.You should fix the issues first before adding more new faulty stuff, please.
Oh, I did not mean to hurt your feelings. Sorry if I sounded like it. (I removed the word from my previous message)"More new faulty stuff?" That was a little hurtful.
Slowly but surely, I have been improving on my modding skills. I thought I should point that out.
Of course, but keep your eyes out for updates.well done model like it a lot! i wanted to ask you can i use your models in my upcoming mod? it will be great to include some of your models in my mod![]()
oh thanks a lot!Of course, but keep your eyes out for updates.
Whatever pops up, you may freely take!![]()
I am still at work on the last WCII Hammer version. Don't worry, it'll get done.There are still one issues with some models and unnecessary textures that could be swapped for in-game ones.
Please fix these.
I am not worried. I am looking forward for the improvements.I am still at work on the last WCII Hammer version. Don't worry, it'll get done.
The Grunt and Champion come next! Don't you worry!!The update looks great! Thank you for taking my suggestion!
No problem at all! One thing I did notice as a current issue though is that the new models have integrated portraits but they don't seem to work for some reason. The models display portraits just fine in the editor but in game behave as if they have no portrait assigned at all.The Grunt and Champion come next! Don't you worry!!
And I'm sorry for the long wait. I didn't know what efficient course of action I should take until yesterday.
Everything's all fixed! Sorry about that.No problem at all! One thing I did notice as a current issue though is that the new models have integrated portraits but they don't seem to work for some reason. The models display portraits just fine in the editor but in game behave as if they have no portrait assigned at all.
Hey Frank, part of the reason some models have a more polygons than needed because of how detailed the weapons are.10000+ polygons is way too much for a model edit of this capacity. Please reduce the amount of polygons to something about maybe around 2000.
There are also issues with the eyes not being animated and still present in the decay animation.