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Animation - Change (Leveling Hero)'s size to ((100.00 + (Real((Level of (Leveling Hero)))))%, (100.00 + (Real((Level of (Leveling Hero)))))%, (100.00 + (Real((Level of (Leveling Hero)))))%) of its original size
hmmm...
there are still a few problems:
there are about 30 heros but they dont have the size 1 some just have about 0.3 ans some have 1.5. isn't there something like "current size"?
and every hero also has 50 levels. it would be a lot of work to do this 50*30 times. isnt ther another way?
hmmm...
there are still a few problems:
there are about 30 heros but they dont have the size 1 some just have about 0.3 ans some have 1.5. isn't there something like "current size"?
and every hero also has 50 levels. it would be a lot of work to do this 50*30 times. isnt ther another way?
you can edit point value or flying high of your hero and that use that instead 100%
you only need the orange part,rest of it can be 100.00 (because other is unneeded part that does not work)
instead 100.00 put
(point value of (your unit))
or
(flying height of (your unit))
Animation - Change (Leveling Hero)'s size to ((100.00 + (Real((Level of (Leveling Hero)))))%, (100.00 + (Real((Level of (Leveling Hero)))))%, (100.00 + (Real((Level of (Leveling Hero)))))%) of its original size
no i aslo thought that but its not true. one hero was size o.44. every level his size had to be increased to 102 %. on level 2 he about normal size and then it didnt change anymore.
but in that trigger i cant find it all. what is the "(real(level of(levelling hero)))"?
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