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acid bomb

Events


Time - Every 1.00 seconds of game time

Conditions

Actions


Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Acid Bomb) Equal to True)) and do (Actions)



Loop - Actions




Unit - Cause (Picked unit) to damage (Picked unit), dealing -10.00 damage of attack type Spells and damage type Normal
Fail spotted !
Negative damages aren't heal...
And also, this trigger is horrible.
All is here.Negative damages aren't heal, since they are reduced (and not heal) and counted as damages (so maybe some problems with a dds).
<Untitled Trigger 001

Events


Time - Every 1.00 seconds of game time

Conditions

Actions


Set groupbomb = (Units in (Playable map area) matching (((Matching unit) has buff Acid Bomb) Equal to True))


Unit Group - Pick every unit in groupbomb and do (Actions)



Loop - Actions




Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + 10.00)


Custom script: call DestroyGroup(udg_groupbomb)
