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if you dont need any special animation, just set the damage property of acid bomb to negative value (shift click or go to settings --> allow negative values) and set the targets allowed to alies
yes i tried to get neagtive value for acid bomb, but it doesnt work, i set it -5 damage per sec, allow to friendly units, but it still damage the allies not heals.
arghhhhhhhhhh yeah ur right... it does damage still :s
guess you will have to do it with triggers ... when the spell is cast, damage all units with acid bomb buff for a negative amount
Set groupbomb = (Units in (Playable map area) matching (((Matching unit) has buff Acid Bomb) Equal to True))
Unit Group - Pick every unit in groupbomb and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + 10.00)
Custom script: call DestroyGroup(udg_groupbomb)
i edit your soultion, it works, every 1 sec heals 10 hp, but i wanna to works as the acid bomb, the main target is heals more and the other affected units heals less perc second.
So i only need to heal the primary target over time with more hp, and the secondary targets over time with lesser hp, don't need armor bonus or something other bonus.
Yeah multi level support will be useful.
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