a simple wall ability
but this is not the problem..
the problem is that if you cast 2- 3 times the hole game gets really laggy....and the trigger looks fine to me
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skillwall
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to wall
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Actions
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Set wallpoint = (Target point of ability being cast)
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Set wallcasterpoint = (Position of (Triggering unit))
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Set anglewallcast = (Angle from wallpoint to wallcasterpoint)
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Set wallpointoffset0 = (wallpoint offset by 0.00 towards anglewallcast degrees)
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Set wallpointoffset120 = (wallpoint offset by 120.00 towards (anglewallcast + 100.00) degrees)
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Set wallpointoffset220 = (wallpoint offset by 220.00 towards (anglewallcast + 100.00) degrees)
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Set wallpointoffsetplin120 = (wallpoint offset by -120.00 towards (anglewallcast + 100.00) degrees)
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Set wallpointoffsetplin220 = (wallpoint offset by -220.00 towards (anglewallcast + 100.00) degrees)
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Unit - Create 1 Earth-Fury Tower for Player 1 (Red) at wallpointoffset0 facing Default building facing degrees
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Unit - Create 1 Earth-Fury Tower for Player 1 (Red) at wallpointoffset120 facing Default building facing degrees
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Unit - Create 1 Earth-Fury Tower for Player 1 (Red) at wallpointoffset220 facing Default building facing degrees
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Unit - Create 1 Earth-Fury Tower for Player 1 (Red) at wallpointoffsetplin120 facing Default building facing degrees
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Unit - Create 1 Earth-Fury Tower for Player 1 (Red) at wallpointoffsetplin220 facing Default building facing degrees
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Custom script: call RemoveLocation (udg_wallpoint)
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Custom script: call RemoveLocation (udg_wallcasterpoint)
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Custom script: call RemoveLocation (udg_wallpointoffset0)
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Custom script: call RemoveLocation (udg_wallpointoffset120)
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Custom script: call RemoveLocation (udg_wallpointoffset220)
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Custom script: call RemoveLocation (udg_wallpointoffsetplin120)
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Custom script: call RemoveLocation (udg_wallpointoffsetplin220)
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but this is not the problem..
the problem is that if you cast 2- 3 times the hole game gets really laggy....and the trigger looks fine to me




