- Joined
- Dec 29, 2008
- Messages
- 3,361
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Sacrifice
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to (==) Sacrifice
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Actions
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Set Sacrifice_Point = (Position of (Target unit of ability being cast))
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 400.00 of Sacrifice_Point matching ((((Owner of (Matching unit)) is an enemy of (Owner of (Triggering unit))) Equal to (==) False) and (((Percentage life of (Matching unit)) Not equal to (!=) 1.00) and (((Matching unit) is alive) Equal to (==) T and do (Actions)
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Loop - Actions
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Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + ((Life of (Target unit of ability being cast)) x 2.25))
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Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Orc\SpiritLink\SpiritLinkTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Special Effect - Create a special effect attached to the chest of (Target unit of ability being cast) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Kill (Target unit of ability being cast)
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Custom script: call RemoveLocation(udg_Sacrifice_Point)
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- When you casted the spell for the first time, the Phoenix missile effect isn't shown.
- The special effects that is "supposedly" attached on the affected units doesn't show.
~supertoinkz