- Joined
- Oct 18, 2007
- Messages
- 930
Ok i made a small simple system that gets you the information you want to have. If you need some id's or anything this is the thing ^^
Code:
Please post ways of improvement ^^ Enjoy
History
v1.0 Release
v1.1 Fixed that it does show up "... ... ... ... on Unit" instead of just unit
Test Map:
Code:
JASS:
// ° Mapmaking since 2006...
// °
// °
// °
// °°°ÛÜ
// °°X°ÛÛÛ ÛÛÛÛÛÛÛÛ ÿÜÛÛÛÛÛÛÛÛÜ
// °°XX° ÛÛÛ ßÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛ
// °XX ° ÛÛÛÛ ÛÛÛÛÜ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
// °XX ° ÛÛÛÛÛ ÛÛÛÛ ÛÛÛÛÛß ßÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
// °°XXX°° ÛÛÛÛÛÛÜ ÛÛÛÜ ÛÛÛÛÛ ßÛÛÛÛÛ ßÛÛÛÛ ÛÛÛÛÛÛ
// °°°°°°°° ÛÛÛÛÛÛÛ ÛÛÛÛ ÛÛÛÛ ÛÛÛÛ ÛÛÛÛÜ
// ÛÛÛÛÛÛÛÛ ÛÛÛÛ ÛÛÛÛ ÛÛÛÛÛÛÛ ÛÛÛÛÛÜ ÛÛÛÛ
// °°°°°°°° ÛÛÛÛÛÛÛÛÛ ÛÛÛÛÜ ÛÛÛÛÜ ÛÛÛÛÛÛÛÛ ÛÛÛÛÛÜ ÜÛÛÛÛÛÛ
// °°XXXXX° ÛÛÛÛ ÛÛÛÜ ÛÛÛÛÛ ÛÛÛÛÛÛÜ ßÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
// °°XXXXX °° ÛÛÛÛ ÛÛÛÛÜ ÛÛÛÛ °°°ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ°°° ÛÛÛÛÛÛÛÛÛÛÛÛÛß
// ° XXXXX °°ÛÛÛÛÛ°°°°ÛÛÛÛÛÛÛÛ°°XX ÛÛÛÛÛÛÛÛÛÛÛÛÛÛ XXX°°ÛÛÛÛÛÛÛÛÛÛÛ ÛÛÛ
// °° XXXXX ÜÛÛÛÛÛÛ X ÛÛÛÛÛÛÛÛÛ XXX ÛÛÛÛÛÛÛÛÛÛÛ XXXXXX ÛÛÛÛÛÛÛ° ÛÛÛ
// °° XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX °°°°°° °°°°
// °° XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX °°°°°X°°
// °°° XXXXXXXXXX °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° XXXXXXXXXXXXXXXXX°°
// °°°°°°°°°°°°°°°° °°°°°°°° XXXXXXX °°°
// °°°°°° XX °°
// ...2008 and still moving on. °°°°°°°
// °°
// Screen Solution: 1280x1024 Visit [url=http://www.ngo.clan.su]Clan NgO - Main page[/url]!
//
// * * * * * * * * * * * * * * * * *
// * Check System v1.1 by Dynasti *
// * * * * * * * * * * * * * * * * *
library CheckSystem initializer Init
globals
private trigger CheckWidget = CreateTrigger()
private trigger CheckPoint = CreateTrigger()
private trigger CheckOrder = CreateTrigger()
private constant string OrderedUnitColor = "|cff00ff00"
private constant string OrderColor = "|cffffcc00"
private constant string OrderIdColor = "|cffffcc00"
private constant string OrderPointColor = "|cffffcc00"
private constant string OrderTargetItemColor = "|cFF00ffff"
private constant string OrderTargetDestructableColor = "|cff004000"
private constant string OrderTargetUnitColor = "|cffff0000"
private constant string CordinatesColor = "|cffffcc00"
private constant string ErrorColor = "|cffff0000"
private constant string CommonTextColor = "|cffffffff"
private constant real TextLife = 10.
endglobals
private function OrderOrder takes string order, player p, integer orderid, unit u returns nothing
call DisplayTimedTextToPlayer(p,0,0,TextLife,"\n"+CommonTextColor+"Unit|r "+OrderedUnitColor+GetUnitName(u)+"|r"+CommonTextColor+" Is ordered to "+OrderPointColor+order+"|r"+CommonTextColor+"(|r"+OrderIdColor+I2S(orderid)+"|r"+CommonTextColor+")"+"|r\n")
endfunction
private function OrderPoint takes string order, player p, real x, real y, integer orderid, unit u returns nothing
call DisplayTimedTextToPlayer(p,0,0,TextLife,"\n"+CommonTextColor+"Unit|r "+OrderedUnitColor+GetUnitName(u)+"|r"+CommonTextColor+" Is ordered to "+OrderPointColor+order+"|r"+CommonTextColor+"(|r"+OrderIdColor+I2S(orderid)+"|r"+CommonTextColor+")"+"|r"+CommonTextColor+" at location (|r"+CordinatesColor+R2S(x)+CommonTextColor+",|r"+CordinatesColor+R2S(y)+CommonTextColor+")"+"\n")
endfunction
private function OrderTargetItem takes string order, player p, item i, integer orderid, unit u returns nothing
call DisplayTimedTextToPlayer(p,0,0,TextLife,"\n"+CommonTextColor+"Unit|r "+OrderedUnitColor+GetUnitName(u)+"|r"+CommonTextColor+" Is ordered to "+OrderColor+order+"|r"+CommonTextColor+"(|r"+OrderIdColor+I2S(orderid)+"|r"+CommonTextColor+")"+CommonTextColor+"on item|r "+OrderTargetItemColor+GetItemName(i)+"|r"+CommonTextColor+" at location (|r"+CordinatesColor+R2S(GetItemX(i))+CommonTextColor+",|r"+CordinatesColor+R2S(GetItemY(i))+CommonTextColor+")"+"\n")
endfunction
private function OrderTargetUnit takes string order, player p, unit t, integer orderid, unit u returns nothing
call DisplayTimedTextToPlayer(p,0,0,TextLife,"\n"+CommonTextColor+"Unit|r "+OrderedUnitColor+GetUnitName(u)+"|r"+CommonTextColor+" Is ordered to "+OrderColor+order+"|r"+CommonTextColor+"(|r"+OrderIdColor+I2S(orderid)+"|r"+CommonTextColor+")"+CommonTextColor+"on unit|r "+OrderTargetUnitColor+GetUnitName(t)+"|r"+CommonTextColor+" at location (|r"+CordinatesColor+R2S(GetUnitX(t))+CommonTextColor+",|r"+CordinatesColor+R2S(GetUnitY(t))+CommonTextColor+")"+"\n")
endfunction
private function OrderTargetDestructable takes string order, player p, destructable d, integer orderid, unit u returns nothing
call DisplayTimedTextToPlayer(p,0,0,TextLife,"\n"+CommonTextColor+"Unit|r "+OrderedUnitColor+GetUnitName(u)+"|r"+CommonTextColor+" Is ordered to "+OrderColor+order+"|r"+CommonTextColor+"(|r"+OrderIdColor+I2S(orderid)+"|r"+CommonTextColor+")"+CommonTextColor+"on destructable|r "+OrderTargetDestructableColor+GetDestructableName(d)+"|r"+CommonTextColor+" at location (|r"+CordinatesColor+R2S(GetDestructableX(d))+CommonTextColor+",|r"+CordinatesColor+R2S(GetDestructableY(d))+CommonTextColor+")"+"\n")
endfunction
private function FilterWidget takes nothing returns boolean
local player p=GetOwningPlayer(GetTriggerUnit())
if GetOrderTargetUnit() != null then
call OrderTargetUnit(OrderId2String(GetIssuedOrderId()),p,GetOrderTargetUnit(),GetIssuedOrderId(),GetTriggerUnit())
elseif GetOrderTargetItem() != null then
call OrderTargetItem(OrderId2String(GetIssuedOrderId()),p,GetOrderTargetItem(),GetIssuedOrderId(),GetTriggerUnit())
elseif GetOrderTargetDestructable() != null then
call OrderTargetDestructable(OrderId2String(GetIssuedOrderId()),p,GetOrderTargetDestructable(),GetIssuedOrderId(),GetTriggerUnit())
endif
set p=null
return false
endfunction
private function FilterPoint takes nothing returns boolean
local player p=GetOwningPlayer(GetTriggerUnit())
call OrderPoint(OrderId2String(GetIssuedOrderId()),p,GetOrderPointX(),GetOrderPointY(),GetIssuedOrderId(),GetTriggerUnit())
set p=null
return false
endfunction
private function FilterOrder takes nothing returns boolean
local player p=GetOwningPlayer(GetTriggerUnit())
call OrderOrder(OrderId2String(GetIssuedOrderId()),p,GetIssuedOrderId(),GetTriggerUnit())
set p=null
return false
endfunction
function CheckWidgetOrder takes boolean condition returns nothing
if condition == false then
if IsTriggerEnabled(CheckWidget) then
call DisableTrigger(CheckWidget)
call BJDebugMsg("\n"+CommonTextColor+"CheckWidget System Disabled!|r\n")
else
call BJDebugMsg("\n"+ErrorColor+"Cannot Disable a Disabled Trigger!|r\n")
endif
else
if not IsTriggerEnabled(CheckWidget) then
call EnableTrigger(CheckWidget)
call BJDebugMsg("\n"+CommonTextColor+"CheckWidget System Enabled!|r\n")
else
call BJDebugMsg("\n"+ErrorColor+"Cannot Enable an Enabled Trigger!|r\n")
endif
endif
endfunction
function CheckPointOrder takes boolean state returns nothing
if state == false then
if IsTriggerEnabled(CheckPoint) then
call DisableTrigger(CheckPoint)
call BJDebugMsg("\n"+CommonTextColor+"CheckPoint System Disabled!|r\n")
else
call BJDebugMsg("\n"+ErrorColor+"Cannot Disable a Disabled Trigger!|r\n")
endif
else
if not IsTriggerEnabled(CheckPoint) then
call EnableTrigger(CheckPoint)
call BJDebugMsg("\n"+CommonTextColor+"CheckPoint System Enabled!|r\n")
else
call BJDebugMsg("\n"+ErrorColor+"Cannot Enable an Enabled Trigger!|r\n")
endif
endif
endfunction
function CheckOrderOrder takes boolean state returns nothing
if state == false then
if IsTriggerEnabled(CheckOrder) then
call DisableTrigger(CheckOrder)
call BJDebugMsg("\n"+CommonTextColor+"CheckOrder System Disabled!|r\n")
else
call BJDebugMsg("\n"+ErrorColor+"Cannot Disable a Disabled Trigger!|r\n")
endif
else
if not IsTriggerEnabled(CheckOrder) then
call EnableTrigger(CheckOrder)
call BJDebugMsg("\n"+CommonTextColor+"CheckOrder System Enabled!|r\n")
else
call BJDebugMsg("\n"+ErrorColor+"Cannot Enable an Enabled Trigger!|r\n")
endif
endif
endfunction
//===========================================================================
private function Init takes nothing returns nothing
local integer index=0
local player p=null
loop
set p=Player(index)
call TriggerRegisterPlayerUnitEvent(CheckWidget,p,EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER,null)
call TriggerRegisterPlayerUnitEvent(CheckPoint,p,EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER,null)
call TriggerRegisterPlayerUnitEvent(CheckOrder,p,EVENT_PLAYER_UNIT_ISSUED_ORDER,null)
set p=null
set index=index+1
exitwhen index==bj_MAX_PLAYER_SLOTS
endloop
call TriggerAddCondition(CheckWidget,Condition(function FilterWidget))
call TriggerAddCondition(CheckPoint,Condition(function FilterPoint))
call TriggerAddCondition(CheckOrder,Condition(function FilterOrder))
call DisableTrigger(CheckWidget)
call DisableTrigger(CheckPoint)
call DisableTrigger(CheckOrder)
endfunction
endlibrary
Please post ways of improvement ^^ Enjoy
History
v1.0 Release
v1.1 Fixed that it does show up "... ... ... ... on Unit" instead of just unit
Test Map:
Attachments
Last edited: