- Joined
- Oct 19, 2008
- Messages
- 579
Not when they wear a robe..
The game is pretty good. I like it.
Nice that people still play this
(12 ratings)
The game is pretty good. I like it.
I think you can make this model with a skin and its haldir just make another one of that one.
Good job, i love terrain!Orc units can be beather 4\5
Alright it's time for another review of this map, and I have seen a lot of improvement on this.
Bad Points
-One of the bad points is the armor for both the cave and hall gates, it's ridicously high, and took 3 minutes away just to break it, battering ram could of been useful but it's so slow...
-Still no use for the door right beside the hall gate.
Neutral Points
Nothing
Good Points
+ A lot of things have improved, most noticable is the balancing of this.
+ The Multiboard setup to display the timer, the arrival of ladders, if heroes can kick ladder and the gates health percentages.
+ You actually switched the spear thrower for pikemens
+ Terrain is still good.
+ The Riders finally arn't rigged when they reach the end of the place.
Right now this map is still a 4/5 for me.
Well 2 choices either make it act like a armory, say a footmen enters and becomes a archer or something, or place a healing spot there.
Umm i tried it for Legolas and as soon as i clicked on his hero abilities, my game froze on me.
I dont know why its WC3. what could be causing it? also , played as white hand and found it hard, even microing 5 teams with my own personal choices of units, that it was very hard to effectively push into helms deep until there was hardly any time left, and this was with no human players :/ Maybe its just becauseim not good but it seemed pretty tough for uruks to win.
Well as I don't use JASS or any coding theres no event for pressing the hero abilities button so it shouldn't be the map and none ever told me about any such problem on this map.
Well yeah, after 2-3 times you should do it kinda easy but in the next version which probably comes today I'll add options to change how long it takes until Gandalfs return for example.
Im currently getting problems with flag carriers, rams and ballistae, im not sure if this is the "wall blow bug" you guys have been talking about or something else, but when looking for the requirements to build them, it says it needs default string.
Ah, thank you very much, trying to get the main gate without the rams was 300x as tough and longer.
I was also wondering if you could fix the main gate some, whenever a melee unit tries to attack it, it "teleports" them back aways, theres also been a few problems with the defenders opening the gates and then closing them after a ram or two have gotten inside, making them pretty worthless.
Either way, I still love this map and the new ideas it brings compared to the traditional Helms deep maps.
I've got tired of seeing LOTR maps! What about the history before? Tolkin wrote some bools talking about the history of Middle Earth before LOTR, such as Silmarilion! Can you create a map like this?
Anyway, 4/5 from me for your map!
Nice map.The fortrres really surprised me,but you should put AI on this map.5/5 from me +rep![]()
GoodIn what way did it surprise you? good or bad?
A can you add mounted swordsman with helmet?
http://www.hiveworkshop.com/forums/models-530/mounted-swordsman-165132/?prev=d=list&r=20&c=3&t=1
Finally found a high ass quality HD Map, 10/5!