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Shown Weapons?

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Since the new patch has come out with the new 8mb file size thingy, will the items picked up and equipped appear on the character?

Btw, sometimes while playing the screen keeps going up and down till its underneath the terrain for some reason when playing 1.18, besides that, awesome game.
 
That would be mean to remove Diablo 3 Wc3 hero model weps with model editor, else it would look awkward, making some moar work, adding each items attachments on their abilities, that would mean remake nearly all weapons and armor attachments wouldn't look good on some heros. So... I really can't see why to do all that stuff only to make ppl hero weps to be attached... >.>
 
.. It would make the game exactly as good as it was before.
Attachments isnt everything, people think that it is that way but its not the attachments that makes the map good & fun. And most of the times the animations just fuck up when using attachments anyway.
But the Monk model will be made without staff and then have a standalone staff model for attachment, that way we can use different staffs for him to use etc.
We could to the same for the others, make wizard able to use different wands & staffs, Witch Doctor different staffs and Barbarian different swords / axes.
:>
 
.. It would make the game exactly as good as it was before.
Attachments isnt everything, people think that it is that way but its not the attachments that makes the map good & fun. And most of the times the animations just fuck up when using attachments anyway.
But the Monk model will be made without staff and then have a standalone staff model for attachment, that way we can use different staffs for him to use etc.
We could to the same for the others, make wizard able to use different wands & staffs, Witch Doctor different staffs and Barbarian different swords / axes.
:>

it may not make it fun but it makes it better.
 
Hey, if you guys need any weapons modeled, I'm always available. I don't do skins though, so that's up to people who... well... do make skins...
sweat.gif
 
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