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Full-Screen Inventory Bugs :S

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Level 30
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Ive been adding more items to the inventory, but ive encountered a few bugs :/

The first is that whenever I pick up the Mage Staff and the Old Staff items, they both appear as the old staff item in the inventory xD As far as I can tell, theres nothing wrong with the triggering:

trigger.png


Are there any extra variables im meant to edit in order to get newly added items to work? :/

_______________________


Secondly, theres a bug if your carrying two of the same items :/ If you have one equiped, and the other in your bag, if you move the item to another slot in your bag it sometimes removes the item ability from the hero xD Not huge problem though, as you can just re-equip the item and it works again :)

_______________________


Finally, I also tried adding a new armour item, but in-game it cannot be picked up :S
 
Level 19
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Remember to never never reuse any ability for any item. Every different ability has to use unused abilities.

The first is that whenever I pick up the Mage Staff and the Old Staff items, they both appear as the old staff item in the inventory xD As far as I can tell, theres nothing wrong with the triggering:

If this does not imply for the rest of the items then it's possible quite possible that you've somehow mistakenly imported the wrong icon.

Secondly, theres a bug if your carrying two of the same items :/ If you have one equiped, and the other in your bag, if you move the item to another slot in your bag it sometimes removes the item ability from the hero xD Not huge problem though, as you can just re-equip the item and it works again :)

Hm... This should easily be fixed I guess...

Finally, I also tried adding a new armour item, but in-game it cannot be picked up :S

Some items are unpickable for some reason but they it should be fixable using the object editor. Just check how the pickable items are done.

Send the map to me.

Hm... Do you have the MUI version of the inventory system?
 
Level 30
Joined
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Remember to never never reuse any ability for any item. Every different ability has to use unused abilities.



If this does not imply for the rest of the items then it's possible quite possible that you've somehow mistakenly imported the wrong icon.



Hm... This should easily be fixed I guess...



Some items are unpickable for some reason but they it should be fixable using the object editor. Just check how the pickable items are done.

Send the map to me.

Hm... Do you have the MUI version of the inventory system?

gotcha :D

for the first bug, i double checked everything and theyre all using the correct icons :S

I also noticed that even the item ability is the one that belongs to the old staff so its definately the same item :S

Want me to send you the map? :)
 
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You have to set the item's level spec to whatever the variable array has been set to.

For example an axe arrayed 1:

A_Set_Weapon_Item[1] = Axe icon
A_Set_Weapon_Type[1] = Artifact
A_Set_Weapon_Ability[1] = +1 (Axe Only)
...
Should have spec level of the array. In this case level 1.

And so on.

Notice that by having all items have different level you will avoid system conflict.
 
Level 30
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Sep 30, 2008
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You have to set the item's level spec to whatever the variable array has been set to.

For example an axe arrayed 1:

A_Set_Weapon_Item[1] = Axe icon
A_Set_Weapon_Type[1] = Artifact
A_Set_Weapon_Ability[1] = +1 (Axe Only)
...
Should have spec level of the array. In this case level 1.

And so on.

Notice that by having all items have different level you will avoid system conflict.

aaah i see, so basically, each item needs to have its own level? :D
 
Level 19
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Critical Bug found! It will mix up the inventory system for player 1 and 2.
Instructions how to fix it.

1. Open/Click on the trigger "ItemPickup P2 vJass"
2. Select the top line.
3. Click on the "Find/Replace" button and then click on "Replace..." A new window pops up.
4. In the "Search For" textbox type: "udg_A_Item_Ability_1" and in the second "Replace With" box type: "udg_A_Item_Ability_2"
5. Click Enter and allow the replacement of "the udg_A_Item_Ability_1" with "udg_A_Item_Ability_2"
6. Done.
 
Level 30
Joined
Sep 30, 2008
Messages
1,460
Critical Bug found! It will mix up the inventory system for player 1 and 2.
Instructions how to fix it.

1. Open/Click on the trigger "ItemPickup P2 vJass"
2. Select the top line.
3. Click on the "Find/Replace" button and then click on "Replace..." A new window pops up.
4. In the "Search For" textbox type: "udg_A_Item_Ability_1" and in the second "Replace With" box type: "udg_A_Item_Ability_2"
5. Click Enter and allow the replacement of "the udg_A_Item_Ability_1" with "udg_A_Item_Ability_2"
6. Done.

done :D

Now that its all sorted, it shouldnt take too long to add all the items :D

The only bit im not looking forward to is the multiboard descriptions xD lol
 
Level 19
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Messages
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I may as well just say it now.

My entire class, including me, are going on a short trip on a little isle(Hopefully with internet!) for 2½ days. I can not garantee that I will have any outside contact from that tiny tiny tiny little isle. Also we're not allowed to even take our laptops with us...

Good luck without me.
 
Level 30
Joined
Sep 30, 2008
Messages
1,460
I may as well just say it now.

My entire class, including me, are going on a short trip on a little isle(Hopefully with internet!) for 2½ days. I can not garantee that I will have any outside contact from that tiny tiny tiny little isle. Also we're not allowed to even take our laptops with us...

Good luck without me.

np lol, we arent exactly working to a strict deadline or anything :D Take as long as you need :p
 
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