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(BUG) Fullscreen Inventory - Dropping Item

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Level 19
Joined
Sep 4, 2007
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2,826
Just a reminder that there is a bug in the fullscreen inventory system that prevents the dropping item function to work properly for player 2-6. When you guys are ready for the fix just give me the signal.

This bug is a result of me overlooking and forgetting that each fullscreen inventory has its own drop item unit.

EDIT: I've decided to show you what part of the triggers should be replaced in order to fix the triggers.

EDIT2: This is not easy to fix. If not done correctly this will cause a desasterious problems.
Trigger:
  1. Inventory P1 vJass - Line 447 - Functional
  2. Inventory P2 vJass - Line 454 - Bugged
    JASS:
    function Trig_Inventory_P2_vJass_Func006Func017C takes nothing returns boolean
        if ( not ( GetTriggerUnit() == gg_unit_e001_0452 ) ) then
            return false
        endif
        return true
    endfunction
  3. Inventory P3 vJass - Line 454 - Bugged
    JASS:
    function Trig_Inventory_P3_vJass_Func006Func017C takes nothing returns boolean
        if ( not ( GetTriggerUnit() == gg_unit_e001_0487 ) ) then
            return false
        endif
        return true
    endfunction
  4. Inventory P4 vJass - Line 454 - Bugged
    JASS:
    function Trig_Inventory_P4_vJass_Func006Func017C takes nothing returns boolean
        if ( not ( GetTriggerUnit() == gg_unit_e001_0523 ) ) then
            return false
        endif
        return true
    endfunction
  5. Inventory P5 vJass - Line 454 - Bugged
    JASS:
    function Trig_Inventory_P5_vJass_Func006Func017C takes nothing returns boolean
        if ( not ( GetTriggerUnit() == gg_unit_e001_0559 ) ) then
            return false
        endif
        return true
    endfunction
  6. Inventory P6 vJass - Line 454 - Bugged
    JASS:
    function Trig_Inventory_P6_vJass_Func006Func017C takes nothing returns boolean
        if ( not ( GetTriggerUnit() == gg_unit_e001_0595 ) ) then
            return false
        endif
        return true
    endfunction
 
Last edited:
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