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Show a Item on an unit WHEN it takes the item

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Level 5
Joined
Aug 23, 2008
Messages
116
Hi!

I want to attach an item to an unit when it takes the item:

-A units gets an item
-item is a green mushroom
-create a specialeffect on unit (green mushroom)

Anyone know how to do this?
 
Level 5
Joined
Aug 23, 2008
Messages
116
Aufheben
Ereignisse
Einheit - A unit Erwirbt einen Gegenstand
Bedingungen
(Item-type of (Item being manipulated)) Gleich Grüne Pilze
Aktionen
Spezialeffekt - Create a special effect attached to the overhead of (Triggering unit) using Doodads\Ruins\Plants\Ruins_Shroom\Ruins_Shroom.mdl

If I used another doodad it works ?!
 
Level 6
Joined
Jun 14, 2008
Messages
176
You do not need a trigger.

Simply make the item display the model, it can not be simpler. This has been seen by items such as the banners.

Yeah, for example, base it off of Orb of Fire, or if you don't want to, some ability(modified) like Endurance, Brilliance, Command, Devotional, etc and just remove the effect.

Remove the effect(like the +damage bonus if you don't want that), change the "Art - Target" to the model you want.

Change the "Art Attachment Point 1" to "weapon" or "weapon" "left" if you want it to appear on the left hand side, or "weapon" "right" if you want it to appear on the right hand side.
 
Level 2
Joined
Sep 12, 2007
Messages
5
Yeah, for example, base it off of Orb of Fire, or if you don't want to, some ability(modified) like Endurance, Brilliance, Command, Devotional, etc and just remove the effect.

Remove the effect(like the +damage bonus if you don't want that), change the "Art - Target" to the model you want.

Change the "Art Attachment Point 1" to "weapon" or "weapon" "left" if you want it to appear on the left hand side, or "weapon" "right" if you want it to appear on the right hand side.

I prefer to use that.
I hate special effects not because I can't place them, but because I can't remove them as easy as the spheres.
The time you spend triggering special effects you can spend on using a sphere or the orb effect and you still have time to do something else.
And in the end the details make the game!
 
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