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Shiny gems!

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Level 15
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Mar 31, 2004
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The official forum's lacking a bit, as I'd rather spend the time working directly on the mod for now. I want something releaseable within a month.

Here's the first of many 'in development' shots. Throw me some questions. First post will be updated daily.

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It's just a field of mineral rocks, being harvested by a Bondsman (placeholder model for now) and the lumber icon has of course been replaced. You can see the unit information highlighted in the shot - this really is just hiding the natural skill the unit has (evasion and critical chances).

tbb19qa.jpg


Day two!

New bounty art:

anim1ff.gif


bounty0dm.jpg


Resources - mana, minerals (or gems?), character limit (anyone got a decent portrait/stickman icon?)

resources1dk.jpg


Return resources icon:

return5qp.jpg
 
Level 7
Joined
May 6, 2005
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Looks good, but you should give a little more info about the project itself ("Shiny Gems" is not the best explanation).
 
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