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Shattered Hand Clan Buildings

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Background Story:
The Shattered Hand clan was originally an orcish clan that dwelled in the Spires of Arak. Formed from outcasts and liberated Highmaul gladiator slaves, the clan was named after its gruesome self-mutilation practices. The clan was left behind on Draenor during the First and Second Wars, but later rallied under Ner'zhul's banner. Following Draenor's transformation into Outland, many Shattered Hand transformed into fel orcs, with their founder and chieftain, Kargath Bladefist, becoming the Warchief of the Fel Horde in service to the Illidari.
In the modern day, the Shattered Hand is also known as the Order of the Shattered Hand (or simply the Hand for short) and is a secretive multi-racial Horde organization of spies, assassins, and rogue trainers. They value ruthlessness, cunning, and the nerve to do what must be done to ensure peace for the rest of their people; seemingly fulfilling a role similar to that of the Alliance's SI:7. It is still considered a clan, and took part in Azeroth's first Kosh'harg.
“The Shattered Hand's influence dominates these lands.
We are the veil which covers Kalimdor:
The protectorates, the police, the judges, the jury, and ultimately, the executioners.
We see all, we know all.”
——Shenthul
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Credits:

Description:
  • Building models for the Shattered Hand Clan race/faction

License:
  • Anyone can edit this pack of models as long as proper credits are given

Keywords:
  • Thega Graveblade,Gordul, Kargath Bladefist, Oger, Gorian, Highmaul, World of Warcraft

Changelog:
  • 2025-12-1: Great Hall (2) has added bone spurs
  • 369237-f51971cafcfbe71b525622a2548c62a0.webp
Previews
Contents

Altar (Model)

Barrack (Model)

Beastiary (Model)

Forge (Model)

Great Hall (Model)

House (Model)

Lumber (Model)

Mage (Model)

Obelisk (Model)

Shop (Model)

Tower (Model)

Another outstanding building pack, please keep them coming! Can't wait for Blackrock! :grin:

Gotta ask though, any particular reason you didn't base the buildings off their WoD counterparts like you did with the previous packs?
 
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