- Joined
- Aug 14, 2007
- Messages
- 66
So I am trying to make researches and upgrade techs something that is shared among all units of a team of players. I wrote this trigger but it doesnt seem to work. Any ideas why or suggestions for how to accomplish this?
-
Research
-
Events
-
Unit - A unit Finishes research
-
-
Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Owner of (Researching unit)) Equal to Player 1 (Red)
-
(Owner of (Researching unit)) Equal to Player 2 (Blue)
-
(Owner of (Researching unit)) Equal to Player 3 (Teal)
-
(Owner of (Researching unit)) Equal to Player 4 (Purple)
-
(Owner of (Researching unit)) Equal to Player 5 (Yellow)
-
(Owner of (Researching unit)) Equal to Player 11 (Dark Green)
-
-
Then - Actions
-
Player - Set the current research level of (Researched tech-type) to (Current research level of (Researched tech-type) for (Owner of (Researching unit))) for Player 1 (Red)
-
Player - Set the current research level of (Researched tech-type) to (Current research level of (Researched tech-type) for (Owner of (Researching unit))) for Player 2 (Blue)
-
Player - Set the current research level of (Researched tech-type) to (Current research level of (Researched tech-type) for (Owner of (Researching unit))) for Player 3 (Teal)
-
Player - Set the current research level of (Researched tech-type) to (Current research level of (Researched tech-type) for (Owner of (Researching unit))) for Player 4 (Purple)
-
Player - Set the current research level of (Researched tech-type) to (Current research level of (Researched tech-type) for (Owner of (Researching unit))) for Player 5 (Yellow)
-
Player - Set the current research level of (Researched tech-type) to (Current research level of (Researched tech-type) for (Owner of (Researching unit))) for Player 11 (Dark Green)
-
-
Else - Actions
-
Do nothing
-
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Owner of (Researching unit)) Equal to Player 6 (Orange)
-
(Owner of (Researching unit)) Equal to Player 7 (Green)
-
(Owner of (Researching unit)) Equal to Player 8 (Pink)
-
(Owner of (Researching unit)) Equal to Player 9 (Gray)
-
(Owner of (Researching unit)) Equal to Player 10 (Light Blue)
-
(Owner of (Researching unit)) Equal to Player 12 (Brown)
-
-
Then - Actions
-
Player - Set the current research level of (Researched tech-type) to (Current research level of (Researched tech-type) for (Owner of (Researching unit))) for Player 6 (Orange)
-
Player - Set the current research level of (Researched tech-type) to (Current research level of (Researched tech-type) for (Owner of (Researching unit))) for Player 7 (Green)
-
Player - Set the current research level of (Researched tech-type) to (Current research level of (Researched tech-type) for (Owner of (Researching unit))) for Player 8 (Pink)
-
Player - Set the current research level of (Researched tech-type) to (Current research level of (Researched tech-type) for (Owner of (Researching unit))) for Player 9 (Gray)
-
Player - Set the current research level of (Researched tech-type) to (Current research level of (Researched tech-type) for (Owner of (Researching unit))) for Player 10 (Light Blue)
-
Player - Set the current research level of (Researched tech-type) to (Current research level of (Researched tech-type) for (Owner of (Researching unit))) for Player 12 (Brown)
-
-
Else - Actions
-
Do nothing
-
-
-
-