How does one go about making a shared cargo hold system in GUI triggers?
What do i mean by that? Well, you know that the ability used by transport units allows you to store up 6 units at a time, with the size editable. However what if i want the same 6 units to be available at another unit?
For an illustration, 6 units go into a tunnel entrance. They exit from another entrance.
It would behave like the nydus canal in starcraft.
Would that be possible to trigger?
One weird idea i have in mind would be to create an invisible flying unit that has cargo hold.
Each time you click an entrance, the flyer would pick up whatever unit that you loaded in an entrance.
That flyer would be triggered to move instantly to the clicked entrance, and ordered to unload the units in its cargo to that entrance. This would create an illusion that it is a tunnel system.
What do i mean by that? Well, you know that the ability used by transport units allows you to store up 6 units at a time, with the size editable. However what if i want the same 6 units to be available at another unit?
For an illustration, 6 units go into a tunnel entrance. They exit from another entrance.
It would behave like the nydus canal in starcraft.
Would that be possible to trigger?
One weird idea i have in mind would be to create an invisible flying unit that has cargo hold.
Each time you click an entrance, the flyer would pick up whatever unit that you loaded in an entrance.
That flyer would be triggered to move instantly to the clicked entrance, and ordered to unload the units in its cargo to that entrance. This would create an illusion that it is a tunnel system.
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