Moderator
M
Moderator
21:47, 11th Nov 2013
Orcnet: Creep difficulty is too much to bare for a 1v1 matchup, there are no taverns to amplify a player's role on the game, I advise to reduce much of the level standards of all the creep presents or the better only make green and orange color codes.
Terrain needs more detour and cosmetics, such as using cliffs or rock spires as blockage points in some parts of the map's regions, giving archways is useless if trees can be destroyed by siege units and so.
Overall your map needs more touches to reach out a qualified melee map.
Orcnet: Creep difficulty is too much to bare for a 1v1 matchup, there are no taverns to amplify a player's role on the game, I advise to reduce much of the level standards of all the creep presents or the better only make green and orange color codes.
Terrain needs more detour and cosmetics, such as using cliffs or rock spires as blockage points in some parts of the map's regions, giving archways is useless if trees can be destroyed by siege units and so.
Overall your map needs more touches to reach out a qualified melee map.